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Probably the noobiest question you will ever read.. but I really need help :/

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Posted

Hey there, I am having a small issue... basically it's to do with textures.

 

Now I am not using proxies as my mod works fine in eclipse without them. But when I added them the mob I added became a biped, and after adding in the basic code the mod wouldn't load at all... so I a steering clear of the evil thing ¬.¬

 

Anyway, if there is a way to add textures to a mod when you release it, it would be great to know how. Seeing as I released the very first version not thinking... and everything is untextured because, to add textures I just added them to my minecraft.jar :P

 

Thanks

-Jordan

Why bother?

And.... this is the 15th time I've posted this.

Capture.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Wait so what? I need to make a new class file for each block and item?

I have a few items under the same class file... easiest way to explain this is to show you I guess:

Lovite = new GemItems(4198).setUnlocalizedName("Lovite");

Cyanitide = new GemItems(4197).setUnlocalizedName("Cyanitide");

RefinedHeart = new GemItems(4199).setUnlocalizedName("RefinedHeart");

 

Just as an example of 3 items using the same class file.

Why bother?

And.... this is the 15th time I've posted this.

Capture.png

 

 

I followed the picture, but I met a problem.

 

In eclipse I have my packages like mods.roserod.textures.items

 

I must put my png files in a path like E:\Minecraft152\.minecraft\mods\roserod\mods\roserod\textures\items

It works.

 

@Override
public void registerIcons(IconRegister iconRegister) {
	itemIcon = iconRegister.registerIcon("roserod:roseRod");
}

You don't need to make 3 class files for 3 items.

You just need:

 

GameRegistry.registerItem(theItem, "theNameYouGaveItInSetUnlocalizedName");

LanguageRegistry.addName(theItem, "theNameYouGaveItInSetUnlocalizedName");

 

Done.

And.... this is the 15th time I've posted this.

-snip-

 

 

I followed the picture, but I met a problem.

 

In eclipse I have my packages like mods.roserod.textures.items

 

I must put my png files in a path like E:\Minecraft152\.minecraft\mods\roserod\mods\roserod\textures\items

It works.

 

@Override
public void registerIcons(IconRegister iconRegister) {
	itemIcon = iconRegister.registerIcon("roserod:roseRod");
}

The fourth-to-last directory (second "mods/") is supposed to go in the mod jar.

You don't need to make 3 class files for 3 items.

You just need:

 

GameRegistry.registerItem(theItem, "theNameYouGaveItInSetUnlocalizedName");

LanguageRegistry.addName(theItem, "theNameYouGaveItInSetUnlocalizedName");

 

Done.

His problem is with textures.

Wait so what? I need to make a new class file for each block and item?

I have a few items under the same class file... easiest way to explain this is to show you I guess:

Lovite = new GemItems(4198).setUnlocalizedName("Lovite");

Cyanitide = new GemItems(4197).setUnlocalizedName("Cyanitide");

RefinedHeart = new GemItems(4199).setUnlocalizedName("RefinedHeart");

 

Just as an example of 3 items using the same class file.

For blocks with subtypes you also need to override getIcon(side,meta)

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

  • Author

For blocks with subtypes you also need to override getIcon(side,meta)

 

Pretend I don't know what that means ;)

 

So what do I do. Do I go into the, in my case, GemItems.java file and add getIcon? Or do I add:

itemIcon = iconRegister.registerIcon("unlocalized name") ?

 

Or do I do something COMPLETELY different?

Why bother?

For blocks with subtypes you also need to override getIcon(side,meta)

 

Pretend I don't know what that means ;)

 

So what do I do. Do I go into the, in my case, GemItems.java file and add getIcon? Or do I add:

itemIcon = iconRegister.registerIcon("unlocalized name") ?

 

Or do I do something COMPLETELY different?

Register all of the icons in registerIcons(IconRegister), instead of just one. Then redefine getIconFromDamage(meta) in the same class, just like you overrode registerIcons, and tell it to return the appropriate icon (you'll have to make a list, or else three variables) for the given metadata.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

  • Author

Either I am too tired to understand that or my mind just frazzled...

I will take the easy way out and make a new class file for each item xD

Why bother?

  • Author

E1MCYLp.png

 

Still not working (╯︵╰,)

Any ideas what I am doing wrong.

 

Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across

Why bother?

Wait, the entity texture isn't working or the block texture isn't working? Because the original question seemed to be about the entity texture, but then we started talking about the block texture, and honestly I have no idea how.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

First of all, you don't need a getTextureFile() method.

Second of all, the path to your items and blocks should be /mods/jordsta95/items/ (or /mods/jordsta95/blocks/).

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

  • Author

Ok, I will try doing that :P

 

 

But how do I fix this issue? Because if the blocks/items folder don't copy over... the textures won't load

Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across

 

Why bother?

You put the textures into the file once it's re-obfuscated..... the obfuscation will only move the code, it doesn't know what to do with textures, so it pretends they don't exist.

 

But how do I fix this issue? Because if the blocks/items folder don't copy over... the textures won't load

Also, when I recompile and reobfuscate, the blocks and items folders don't get carried across

  • Author

You put the textures into the file once it's re-obfuscated..... the obfuscation will only move the code, it doesn't know what to do with textures, so it pretends they don't exist.

 

:o So it;s like me and some code... I don't understand it so I pretend it doesn't exist :P

 

That may be why the textures still aren't showing... I seriously have no idea what I need to add for it to work. I will look at it again tomorrow. Probably see the obvious mistake when I am more awake :P

Why bother?

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