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why is my material texture not working. Probably missing something simple


greetthemoth

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@SubscribeEvent
    public static void TextureStitchEvent(TextureStitchEvent.Pre event) {
         if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){
             event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 
         }    
    }

 

 

Quote

public class SleepingBagTileEntityRenderer extends TileEntityRenderer<SleepingBagTileEntity> {

...

public void render(SleepingBagTileEntity tileEntityIn, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn) {
      Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag"));
      World world = tileEntityIn.getWorld();
      if (world != null) {
         BlockState blockstate = tileEntityIn.getBlockState();
         TileEntityMerger.ICallbackWrapper<? extends SleepingBagTileEntity> icallbackwrapper = TileEntityMerger.func_226924_a_(ModTileEntityTypes.SLEEPING_BAG.get(), SleepingBagBlock::func_226863_i_, SleepingBagBlock::func_226862_h_, ChestBlock.FACING, blockstate, world, tileEntityIn.getPos(), (p_228846_0_, p_228846_1_) -> {
            return false;
         });
         int i = icallbackwrapper.apply(new DualBrightnessCallback<>()).get(combinedLightIn);
         this.func(matrixStackIn, bufferIn, blockstate.get(SleepingBagBlock.PART) == BedPart.HEAD, blockstate.get(SleepingBagBlock.HORIZONTAL_FACING), material, i, combinedOverlayIn, false);
      } else {
         this.func(matrixStackIn, bufferIn, true, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, false);
         this.func(matrixStackIn, bufferIn, false, Direction.SOUTH, material, combinedLightIn, combinedOverlayIn, true);
      }

   }

...

}

 

My texture shows up as missing.

Edited by greetthemoth
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Turns out

 if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){

never gets passed. Atlases.BED_ATLAS doesnt seem to be part controlled by the event. neither is AtlasTexture.LOCATION_BLOCK_TEXTURE . Only AtlasTexture.LOCATION_PARTICLE_TEXTURE gets passed. Although that wont work for me since im not making a particle. Im honestly stuck and a bit confused, I expected TextureStitchEvent.Pre to work on all Atlases or least the block one (which i constantly see used here in the form) ill keep looking to see if im missing something.

Edited by greetthemoth
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I'm only using sign and blocks but all appear to be available:

paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes

 

In my main files class constructor I have

final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus();
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
	MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent);
});

and the method its pointing to

@OnlyIn(Dist.CLIENT)
private void onTextureStitchedEvent(TextureStitchEvent.Pre event)
{
	AtlasTexture atlas = event.getMap();
}

 

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4 hours ago, ShetiPhian said:

I'm only using sign and blocks but all appear to be available:

paintings, mob_effects, particles, blocks, signs, banner_patterns, shield_patterns, chest, beds, shulker_boxes

 

In my main files class constructor I have


final IEventBus MOD_EVENT_BUS = FMLJavaModLoadingContext.get().getModEventBus();
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
	MOD_EVENT_BUS.addListener(this::onTextureStitchedEvent);
});

and the method its pointing to


@OnlyIn(Dist.CLIENT)
private void onTextureStitchedEvent(TextureStitchEvent.Pre event)
{
	AtlasTexture atlas = event.getMap();
}

 

Due to my terrible debugging, ive been totally mis-diagnosing the problem, turns out:

Quote

public static void TextureStitchEvent(TextureStitchEvent.Pre event) {
         if(event.getMap().getTextureLocation().equals(Atlases.BED_ATLAS)){
             event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 
         }    
    }

^is actually working perfectly.  Or at least returns true. Implying bed atlas is running. However

Quote

 Material material = new Material(Atlases.BED_ATLAS,new ResourceLocation(ProgressionMod.MOD_ID,"textures/entity/sleeping_bag"));

is still giving me a null texture. Am i missing something super obvious? 

For clarification my packages go assets.progressionmod.textures.entity.sleeping_bag.png. 

 

Is it possible my texture is actually being referenced but just looks like looks like the null texture. how would i check for this?

 

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[SOLVED] OMFGOOOOOOOOOOOSH ok im kinda pissed LITERALLY just needed to change 

Quote

event.addSprite(new ResourceLocation(MOD_ID, "textures/entity/sleeping_bag")); 

to

Quote

event.addSprite(new ResourceLocation(MOD_ID, "entity/sleeping_bag")); 

 

and do the same for the material refrence. Cant believe ive spent 2 days for this. OUCH  

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