Posted September 20, 20205 yr So I am making a mod that adds an entity that beats the game for you. When I spawn it in, all mobs in the game freeze and liquids stop working. Not only that, but chunk generation slows down considerably and the world becomes un-savable. The script for the entity's actions is in it's basic Entity script, so the script is very very lengthy. Here it is: (btw, it is incomplete) package com.jaegalaxy.illi.entities; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.entity.*; import net.minecraft.entity.ai.goal.SwimGoal; import net.minecraft.entity.item.ItemEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.nbt.CompoundNBT; import net.minecraft.util.DamageSource; import net.minecraft.util.SoundEvent; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.BlockPos; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.IWorld; import net.minecraft.world.World; import javax.annotation.Nullable; import java.util.Arrays; import java.util.List; public class BotEntity extends MobEntity { public List<ItemStack> itemStackList = Arrays.asList(); private final float SPEED = 0.23f; private BlockPos CraftingTablePos; private boolean SPAWNEDYET = false; private boolean foundTree = false; // whether or not we have found a tree private BlockPos nearestTree; // where the nearest tree is private int tryfindtreerepeats = 5; // how many times we want to find and break a tree private Block mineForBlock; private boolean startMining = false; private boolean movingtomine = false; private BlockPos mineStart; private BlockPos movingToMinePos; private boolean afterMiningMove = false; private boolean smeltingIron = false; private int ticksSinceStartedSmeltingIron = 0; private boolean goingToWater = false; private BlockPos WaterPos; private boolean goingToLava = false; private BlockPos LavaPos; private boolean waitingForNPortal = false; private boolean goingToPortalAfterBuilt = false; private BlockPos OGPortalPos; private boolean WTSAGIP = false; private int WTSAGIP_ticks = 0; boolean findingBlazes = false; BlockPos blazeLocation; boolean tryingToKill = false; public BotEntity(EntityType<? extends BotEntity> type, World worldIn) { super(type, worldIn); } @Override protected void registerAttributes() { super.registerAttributes(); this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20); this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.23F); } @Override protected void registerGoals() { this.goalSelector.addGoal(0, new SwimGoal(this)); } @Nullable @Override public ILivingEntityData onInitialSpawn(IWorld worldIn, DifficultyInstance difficultyIn, SpawnReason reason, @Nullable ILivingEntityData spawnDataIn, @Nullable CompoundNBT dataTag) { BotStart(); return super.onInitialSpawn(worldIn, difficultyIn, reason, spawnDataIn, dataTag); } void BotStart() { SPAWNEDYET = true; TryFindTree(); } @Override public void onDeath(DamageSource cause) { super.onDeath(cause); if(!world.isRemote) { for (ItemStack stacky : itemStackList) { ItemEntity stackyEntity = new ItemEntity(world, getPosX(), getPosY(), getPosZ()); world.addEntity(stackyEntity); } } } @Nullable @Override protected SoundEvent getHurtSound(DamageSource damageSourceIn) { return SoundEvents.ENTITY_PLAYER_HURT; } @Nullable @Override protected SoundEvent getDeathSound() { return SoundEvents.ENTITY_PLAYER_DEATH; } //public boolean canAttackClass(Class par1Class) //{ // return EntityCreeper.class != par1Class && EntityGhast.class != par1Class; //} void TryFindTree() // we want to find a tree. { foundTree = false; // we have not found a tree nearestTree = FindBlock(Blocks.OAK_LOG, 50); // we want to find the nearest tree if(!nearestTree.equals(new BlockPos(getPosX(), getPosY(), getPosZ()))) // if the FindBlock doesnt give us the random thing... getNavigator().tryMoveToXYZ(nearestTree.getX() - 1, nearestTree.getY(), nearestTree.getZ() - 1, SPEED); // get to the tree else{ // otherwise... foundTree = true; // P.S. this is totally a lie just FYI TryFindTree(); // find a new tree } } void TryBreakTree() // we want to break a tree. { world.setBlockState(nearestTree, Blocks.AIR.getDefaultState()); // mine the wood itemStackList.add(new ItemStack(Items.OAK_LOG)); // mmm get that nice tasty wood } void TryCraftOakPlanks() // 4 oak planks = 1 oak log. do this for every log! { for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.OAK_LOG))){ // if the bot has oak log itemStackList.remove(stacky); // take away the oak logs itemStackList.add(new ItemStack(Items.OAK_PLANKS)); // give the bot wooden planks itemStackList.add(new ItemStack(Items.OAK_PLANKS)); // give the bot wooden planks itemStackList.add(new ItemStack(Items.OAK_PLANKS)); // give the bot wooden planks itemStackList.add(new ItemStack(Items.OAK_PLANKS)); // give the bot wooden planks // these planks will be used for sticks and such } } TryCraftCraftingTable(); // craft a crafting table } void TryCraftCraftingTable() // crafting table = 4 oak planks. { int loops = 4; // do this once for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.OAK_PLANKS))){ // if the bot has oak planks if(loops > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away the oak plank loops--; // we have looped } } } itemStackList.add(new ItemStack(Items.CRAFTING_TABLE)); // give the bot a crafting table TryPlaceCraftingTable(); // place a crafting table } void TryPlaceCraftingTable() // place crafting table. do this until a crafting table is crafted { BlockPos craftpos = new BlockPos(getPosX(), getPosY(), getPosZ() +1 ); int loops = 1; // do this once world.setBlockState(craftpos, Blocks.CRAFTING_TABLE.getDefaultState()); for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.CRAFTING_TABLE))){ // if the bot has crafting table if(loops > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away the crafting table loops--; // we have looped } } } world.setBlockState(craftpos, Blocks.CRAFTING_TABLE.getDefaultState()); // place the crafting table CraftingTablePos = craftpos; TryCraftSomeSticks(); // craft those sticks! } void TryCraftSomeSticks() // 8 sticks = 4 oak planks { int loops = 2; // do this twice for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Items.OAK_PLANKS))) { // if the bot has oak planks if (loops > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away an oak plank itemStackList.remove(stacky); // take away an oak plank itemStackList.add(new ItemStack(Items.CRAFTING_TABLE)); // give the bot a crafting table itemStackList.add(new ItemStack(Items.CRAFTING_TABLE)); // give the bot a crafting table itemStackList.add(new ItemStack(Items.CRAFTING_TABLE)); // give the bot a crafting table itemStackList.add(new ItemStack(Items.CRAFTING_TABLE)); // give the bot a crafting table loops--; } } } TryCraftPickaxe(); // craft a pickaxe... } void TryCraftPickaxe() { // TAKE AWAY OAK PLANKS! int loops = 3; // do this 3 times for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Items.OAK_PLANKS))) { // if the bot has oak planks if (loops > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away an oak plank loops--; // we have looped } } } // TAKE AWAY STICKS! int loops2 = 2; // do this twice for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Items.STICK))) { // if the bot has stick if (loops2 > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away stick loops2--; // we have looped } } } itemStackList.add(new ItemStack(Items.WOODEN_PICKAXE)); // give the bot a pickaxe TryMineForCobble(); } void TryMineForCobble() { StartMine(Blocks.COBBLESTONE); } void TryCraftStonePickaxe() { // repeat for each item in the bot's inventory // if the bot has cobblestone // take it away itemStackList.removeIf(stacky -> stacky.equals(new ItemStack(Items.COBBLESTONE))); int loops = 2; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.STICK))){ // if the bot has sticks if(loops > 0) { itemStackList.remove(stacky); // take it away loops--; } } } itemStackList.add(new ItemStack(Items.STONE_PICKAXE)); // give the bot a pickaxe TryMineMoreForIron(); } void TryMineMoreForIron() { StartMine(Blocks.IRON_ORE); } void SmeltIron() { // craft a furnace using cobblestone collected SI_CraftFurnace(); } void SI_CraftFurnace() { itemStackList.removeIf(stacky -> stacky.equals(new ItemStack(Items.COBBLESTONE))); int loops = 8; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.COBBLESTONE))){ // if the bot has cobblestone if(loops > 0) { itemStackList.remove(stacky); // take it away loops--; } } } BlockPos furnacePos = new BlockPos(CraftingTablePos.getX() - 1, CraftingTablePos.getY(), CraftingTablePos.getZ()); world.setBlockState(furnacePos, Blocks.FURNACE.getDefaultState()); SI_StartSmeltIron(); } void SI_StartSmeltIron() { smeltingIron = true; } void SI_HandleSmeltSystemAndCraftIronBucket() { // remove items used for smelting itemStackList.add(new ItemStack(Items.IRON_INGOT)); // give the bot an iron ingot itemStackList.add(new ItemStack(Items.IRON_INGOT)); // give the bot an iron ingot itemStackList.add(new ItemStack(Items.IRON_INGOT)); // give the bot an iron ingot int loops = 3; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.OAK_PLANKS))){ // if the bot has cobblestone if(loops > 0) { itemStackList.remove(stacky); // take it away loops--; } } } int loops2 = 3; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.IRON_INGOT))){ // if the bot has cobblestone if(loops2 > 0) { itemStackList.remove(stacky); // take it away loops2--; } } } itemStackList.add(new ItemStack(Items.BUCKET)); // give the bot an iron ingot AfterwardsCraftAStoneSwordPlease(); } void AfterwardsCraftAStoneSwordPlease() { // use the crafting algorithm to make a stone sword // TAKE AWAY COBBLESTONE! int loops = 2; // do this twice for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Items.COBBLESTONE))) { // if the bot has oak planks if (loops > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away an oak plank loops--; // we have looped } } } // TAKE AWAY STICKS! int loops2 = 1; // do this once for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Items.STICK))) { // if the bot has stick if (loops2 > 0) { // if we have not looped enough itemStackList.remove(stacky); // take away stick loops2--; // we have looped } } } itemStackList.add(new ItemStack(Items.STONE_SWORD)); // give the bot a sword FindWater(); } void FindWater() { // set destination to water and wait BlockPos waterPos = FindBlock(Blocks.WATER, 100); getNavigator().tryMoveToXYZ(waterPos.getX(), waterPos.getY(), waterPos.getZ(), 0.23f); WaterPos = new BlockPos(waterPos.getX() - 1, waterPos.getY(), waterPos.getZ()); goingToWater = true; } void FillBucketWithWater() { // get some water in the bucket! BlockPos actualwaterpos = new BlockPos(WaterPos.getX() + 1, WaterPos.getY(), WaterPos.getZ()); world.setBlockState(actualwaterpos, Blocks.AIR.getDefaultState()); int loops = 1; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.BUCKET))){ // if the bot has bucket if(loops > 0) { itemStackList.remove(stacky); // take it away itemStackList.add(new ItemStack(Items.WATER_BUCKET)); // give the bot a water bucket loops--; } } } FindLava(); } void FindLava() { // set destination to lava and wait BlockPos _lavaPos = FindBlock(Blocks.LAVA, 100); getNavigator().tryMoveToXYZ(_lavaPos.getX()-7, _lavaPos.getY(), _lavaPos.getZ()-7, 0.23f); LavaPos = new BlockPos(_lavaPos.getX()-7, _lavaPos.getY(), _lavaPos.getZ()-7); goingToLava = true; } void CreatePortal() { // follow the slightly complex algorithm to build a portal // make a hole (2x1x2) BlockPos pos1 = new BlockPos(LavaPos.getX(), LavaPos.getY(), LavaPos.getZ()); BlockPos pos2 = new BlockPos(LavaPos.getX(), LavaPos.getY(), LavaPos.getZ()+1); BlockPos pos3 = new BlockPos(LavaPos.getX()+1, LavaPos.getY(), LavaPos.getZ()); BlockPos pos4 = new BlockPos(LavaPos.getX()+1, LavaPos.getY(), LavaPos.getZ()+1); CP_MineBlock(pos1); CP_MineBlock(pos2); CP_MineBlock(pos3); CP_MineBlock(pos4); // make a wall (2x3x1) BlockPos PP1 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+1, LavaPos.getZ()); BlockPos PP2 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+2, LavaPos.getZ()); BlockPos PP3 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+3, LavaPos.getZ()); BlockPos PP4 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+1, LavaPos.getZ()+1); BlockPos PP5 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+2, LavaPos.getZ()+1); BlockPos PP6 = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+3, LavaPos.getZ()+1); CP_PlaceBLock(PP1, Blocks.COBBLESTONE); CP_PlaceBLock(PP2, Blocks.COBBLESTONE); CP_PlaceBLock(PP3, Blocks.COBBLESTONE); CP_PlaceBLock(PP4, Blocks.COBBLESTONE); CP_PlaceBLock(PP5, Blocks.COBBLESTONE); CP_PlaceBLock(PP6, Blocks.COBBLESTONE); // pour some water BlockPos WP = new BlockPos(LavaPos.getX()-1, LavaPos.getY()+4, LavaPos.getZ()+1); CP_EmptyWaterBucket(WP); // fill bucket with lava and empty it repeatedly! BlockPos EP1 = new BlockPos(LavaPos.getX(), LavaPos.getY()+1, LavaPos.getZ()-1); BlockPos EP2 = new BlockPos(LavaPos.getX(), LavaPos.getY()+2, LavaPos.getZ()-1); BlockPos EP3 = new BlockPos(LavaPos.getX(), LavaPos.getY()+3, LavaPos.getZ()-1); BlockPos EP4 = new BlockPos(LavaPos.getX(), LavaPos.getY()+4, LavaPos.getZ()); BlockPos EP5 = new BlockPos(LavaPos.getX(), LavaPos.getY()+1, LavaPos.getZ()+2); BlockPos EP6 = new BlockPos(LavaPos.getX(), LavaPos.getY()+2, LavaPos.getZ()+2); BlockPos EP7 = new BlockPos(LavaPos.getX(), LavaPos.getY()+3, LavaPos.getZ()+2); BlockPos EP8 = new BlockPos(LavaPos.getX(), LavaPos.getY()+4, LavaPos.getZ()+1); BlockPos EP9 = new BlockPos(LavaPos.getX(), LavaPos.getY(), LavaPos.getZ()); BlockPos EP10 = new BlockPos(LavaPos.getX(), LavaPos.getY(), LavaPos.getZ()+1); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP1); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP2); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP3); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP4); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP5); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP6); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP7); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP8); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP9); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_EmptyLavaBucket(EP10); // use an algorithm to set the portal on fire - run IgnitePortal() IgnitePortal(EP10, EP9); } void CP_EmptyWaterBucket(BlockPos emptyPos) { // replace water bucket with regular bucket int loops = 1; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.WATER_BUCKET))){ // if the bot has water bucket if(loops > 0) { itemStackList.remove(stacky); // take it away itemStackList.add(new ItemStack(Items.BUCKET)); // give the bot a bucket loops--; } } } // put down water at "emptyPos" world.setBlockState(emptyPos, Blocks.WATER.getDefaultState()); } void CP_FillLavaBucket(BlockPos fillPos) { // replace bucket with lava bucket int loops = 1; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.BUCKET))){ // if the bot has bucket if(loops > 0) { itemStackList.remove(stacky); // take it away itemStackList.add(new ItemStack(Items.LAVA_BUCKET)); // give the bot a lava bucket loops--; } } } // replace lava at "fillPos" with air world.setBlockState(fillPos, Blocks.AIR.getDefaultState()); } void CP_EmptyLavaBucket(BlockPos emptyPos) { // replace lava bucket with regular bucket int loops = 1; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(Items.LAVA_BUCKET))){ // if the bot has lava bucket if(loops > 0) { itemStackList.remove(stacky); // take it away itemStackList.add(new ItemStack(Items.BUCKET)); // give the bot a bucket loops--; } } } // put down lava at "emptyPos" world.setBlockState(emptyPos, Blocks.LAVA.getDefaultState()); } void CP_MineBlock(BlockPos blockPos) { // give the bot the block that will be removed itemStackList.add(new ItemStack(Item.getItemFromBlock(world.getBlockState(blockPos).getBlock()))); // give the bot a bucket // replace block at "blockPos" with air world.setBlockState(blockPos, Blocks.AIR.getDefaultState()); } void CP_PlaceBLock(BlockPos placePos, Block blockToPlace) { // remove "blockToPlace" from the bot's inv. int loops = 1; for(ItemStack stacky : itemStackList) { // repeat for each item in the bot's inventory if (stacky.equals(new ItemStack(Item.getItemFromBlock(blockToPlace)))) { // if the bot has lava bucket if (loops > 0) { itemStackList.remove(stacky); // take it away loops--; } } } // place that block at "placePos" world.setBlockState(placePos, blockToPlace.getDefaultState()); } void IgnitePortal(BlockPos portalBottomRight, BlockPos portalBottomLeft) { // replace a block behind the bottom of the portal with lava (left I guess) CP_MineBlock(portalBottomLeft); CP_FillLavaBucket(FindBlock(Blocks.LAVA, 25)); CP_PlaceBLock(portalBottomLeft, Blocks.LAVA); // place wooden planks right above it BlockPos PBRA = new BlockPos(portalBottomRight.getX()-1, portalBottomRight.getY()+1, portalBottomRight.getZ()); BlockPos PBLA = new BlockPos(portalBottomLeft.getX()-1, portalBottomLeft.getY()+1, portalBottomLeft.getZ()); CP_MineBlock(PBRA); CP_MineBlock(PBLA); CP_PlaceBLock(PBRA, Blocks.OAK_PLANKS); CP_PlaceBLock(PBLA, Blocks.OAK_PLANKS); // wait for the portal to ignite waitingForNPortal = true; } void FindBlazes() { // set destination to a blaze spawner and wait BlockPos blazePos = FindBlock(Blocks.SPAWNER, 100); BlockPos newBlazePos = new BlockPos(blazePos.getX(), blazePos.getY() + 1, blazePos.getZ()); getNavigator().tryMoveToXYZ(newBlazePos.getX(), newBlazePos.getY(), newBlazePos.getZ(), 0.23f); blazeLocation = newBlazePos; findingBlazes = true; } void Kill(Entity entity) { moveToKill(entity); } void moveToKill(Entity entity) { getNavigator().tryMoveToEntityLiving(entity, 0.23f); // this may not work... } @Override public void tick() // called every 1/20 of a second { //super.tick(); // makes sure the parent "Goal" does all it needs to do in tick TODO possibly uncomment if(!SPAWNEDYET) return; if(tryingToKill) { } if(waitingForNPortal) { BlockPos pos = FindBlock(Blocks.NETHER_PORTAL, 10); if(pos != getPosition()) { waitingForNPortal = false; OGPortalPos = pos; getNavigator().tryMoveToXYZ(pos.getX(), pos.getY(), pos.getZ(), 0.23f); goingToPortalAfterBuilt = true; } } if(goingToPortalAfterBuilt) { if(getPosition() == OGPortalPos) { goingToPortalAfterBuilt = false; WTSAGIP = true; } } if(WTSAGIP) { WTSAGIP_ticks++; if(WTSAGIP_ticks >= 200) { WTSAGIP = false; FindBlazes(); } } if(goingToWater) { if(getPosition() == WaterPos) { goingToWater = false; FillBucketWithWater(); } } if(goingToLava) { if(getPosition() == LavaPos) { goingToWater = false; CreatePortal(); } } if(smeltingIron) { ticksSinceStartedSmeltingIron++; if(ticksSinceStartedSmeltingIron >= 60) { smeltingIron = false; SI_HandleSmeltSystemAndCraftIronBucket(); } } if(!foundTree) // updates whether or not we have found a tree { if(getPosition().equals(new BlockPos(nearestTree.getX() - 1, getPosY(), nearestTree.getZ() - 1))) { foundTree = true; // we have gotten to the tree tryfindtreerepeats--; // we have "repeated" if(tryfindtreerepeats <= 0) // if we have repeated enough... { TryCraftOakPlanks(); // craft some oak planks } else { // otherwise... TryBreakTree(); // break the tree we found TryFindTree(); // find a new tree } } } if(startMining) { if(getPosition() == new BlockPos(mineStart.getX() - 1, getPosY(), mineStart.getZ() - 1)) { MineInMine(); startMining = false; } } if(movingtomine) { if(getPosition() == movingToMinePos) { MineInMine(); } } if(afterMiningMove) { if(getPosition() == new BlockPos(CraftingTablePos.getX(), CraftingTablePos.getY(), CraftingTablePos.getZ() - 1)) { afterMiningMove = false; if(mineForBlock == Blocks.COBBLESTONE) TryCraftStonePickaxe(); else if (mineForBlock == Blocks.IRON_ORE) SmeltIron(); } } CheckBlocksNearAndMine(Blocks.IRON_ORE); CheckBlocksNearAndMine(Blocks.DIAMOND_ORE); } void CheckBlocksNearAndMine(Block checkfordis) { BlockPos blockabove = new BlockPos(getPosX(), getPosY() +1, getPosZ()); BlockPos blockbelow = new BlockPos(getPosX(), getPosY() -1, getPosZ()); BlockPos blockNZ = new BlockPos(getPosX(), getPosY(), getPosZ() -1); BlockPos blockPZ = new BlockPos(getPosX(), getPosY(), getPosZ() +1); BlockPos blockNX = new BlockPos(getPosX() -1, getPosY(), getPosZ()); BlockPos blockPX = new BlockPos(getPosX() +1, getPosY(), getPosZ()); BlockPos blockabovetwo = new BlockPos(getPosX(), getPosY() +2, getPosZ()); if(world.getBlockState(blockabove) == checkfordis.getDefaultState()) { world.setBlockState(blockabove, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockbelow) == checkfordis.getDefaultState()) { world.setBlockState(blockbelow, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockNZ) == checkfordis.getDefaultState()) { world.setBlockState(blockNZ, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockPZ) == checkfordis.getDefaultState()) { world.setBlockState(blockPZ, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockNX) == checkfordis.getDefaultState()) { world.setBlockState(blockNX, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockPX) == checkfordis.getDefaultState()) { world.setBlockState(blockPX, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } if(world.getBlockState(blockabovetwo) == checkfordis.getDefaultState()) { world.setBlockState(blockabovetwo, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(checkfordis))); // give the bot stuff } } BlockPos FindBlock(Block targetBlock, int radius) // finds the nearest block of a type { BlockPos closestPos = null; BlockPos checkPos = getPosition(); for (int x = (int)getPosX()-radius; x < (int)getPosX()+radius; x++) { for (int y = (int)getPosY()-radius; x < (int)getPosY()+radius; y++) { for (int z = (int)getPosZ()-radius; z < (int)getPosZ()+radius; z++) { checkPos = new BlockPos(x, y, z); if (world.getBlockState(checkPos).getBlock() == targetBlock) { // check if it is closer than any previously found position if (closestPos == null || getDistanceSq((int)getPosX() - checkPos.getX(), (int)getPosY() - checkPos.getY(), (int)getPosZ() - checkPos.getZ()) < getDistanceSq((int)getPosX() - closestPos.getX(), (int)getPosY() - closestPos.getY(), (int)getPosZ() - closestPos.getZ())) { closestPos = checkPos; } } } } } if(closestPos != null) return closestPos; else return new BlockPos(getPosX(),getPosY(),getPosZ()); // return this random thing } void StartMine(Block thisisnewblock) { mineForBlock = thisisnewblock; getNavigator().tryMoveToXYZ(getPosX(), getPosY(), getPosZ() - 2, 0.23f); mineStart = new BlockPos(getPosX(), getPosY(), getPosZ() - 2); startMining = true; } void MineInMine() { movingtomine = false; BlockPos topblock = new BlockPos(getPosX(), getPosY() + 1, getPosZ() + 1); BlockPos midblock = new BlockPos(getPosX(), getPosY(), getPosZ() + 1); BlockPos lowblock = new BlockPos(getPosX(), getPosY() - 1, getPosZ() + 1); BlockState topblockOG = world.getBlockState(topblock); BlockState midblockOG = world.getBlockState(midblock); BlockState lowblockOG = world.getBlockState(lowblock); world.setBlockState(topblock, Blocks.AIR.getDefaultState()); world.setBlockState(midblock, Blocks.AIR.getDefaultState()); world.setBlockState(lowblock, Blocks.AIR.getDefaultState()); itemStackList.add(new ItemStack(Item.getItemFromBlock(topblockOG.getBlock()))); // give the bot stuff itemStackList.add(new ItemStack(Item.getItemFromBlock(midblockOG.getBlock()))); // give the bot stuff itemStackList.add(new ItemStack(Item.getItemFromBlock(lowblockOG.getBlock()))); // give the bot stuff if(!HasAmountOfItem(Items.COBBLESTONE, 3) && mineForBlock == Blocks.COBBLESTONE) { getNavigator().tryMoveToXYZ(lowblock.getX(), lowblock.getY(), lowblock.getZ(), 0.23f); movingToMinePos = lowblock; movingtomine = true; }else if (!HasAmountOfItem(Items.IRON_ORE, 3) && mineForBlock == Blocks.IRON_ORE) { getNavigator().tryMoveToXYZ(lowblock.getX(), lowblock.getY(), lowblock.getZ(), 0.23f); movingToMinePos = lowblock; movingtomine = true; } else{ AfterMine(); } } void AfterMine() { getNavigator().tryMoveToXYZ(CraftingTablePos.getX(), CraftingTablePos.getY(), CraftingTablePos.getZ() - 1, 0.23f); afterMiningMove = true; } boolean HasAmountOfItem(Item checkForItem, int amountOfItem) { int amountfound = 0; for(ItemStack stacky : itemStackList){ // repeat for each item in the bot's inventory if(stacky.equals(new ItemStack(checkForItem))) { // if the bot has oak log amountfound++; } } if(amountfound >= amountOfItem) return true; else return false; } } Any help is appreciated!
September 21, 20205 yr 32 minutes ago, JJ Revans said: void TryFindTree() // we want to find a tree. { foundTree = false; // we have not found a tree nearestTree = FindBlock(Blocks.OAK_LOG, 50); // we want to find the nearest tree if(!nearestTree.equals(new BlockPos(getPosX(), getPosY(), getPosZ()))) // if the FindBlock doesnt give us the random thing... getNavigator().tryMoveToXYZ(nearestTree.getX() - 1, nearestTree.getY(), nearestTree.getZ() - 1, SPEED); // get to the tree else{ // otherwise... foundTree = true; // P.S. this is totally a lie just FYI TryFindTree(); // find a new tree } } (1) Try to find a tree: (2) - If you fail to find a tree: (3) - - Goto 1 Plus you have a bunch of stuff that appears to indicate that you don't understand how the mob AI works, like your CreateNetherPortal method which tells the entity to find 14 lava blocks in one tick. It doesn't wait for the entity to actually DO anything, it says "find a lava blocks, place lava block, repeat 13 more times." All in the same function. Edited September 21, 20205 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 21, 20205 yr 3 minutes ago, JJ Revans said: Is the code getting stuck in an infinite loop? Yes. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 21, 20205 yr Author private int startingRadius = 9; // the radius of our block checking void TryFindTree() // we want to find a tree. { foundTree = false; // we have not found a tree startingRadius+=20; nearestTree = FindBlock(Blocks.OAK_LOG, startingRadius); // we want to find the nearest tree if(!nearestTree.equals(new BlockPos(getPosX(), getPosY(), getPosZ()))) // if the FindBlock doesnt give us the random thing... getNavigator().tryMoveToXYZ(nearestTree.getX() - 1, nearestTree.getY(), nearestTree.getZ() - 1, SPEED); // get to the tree else{ // otherwise... foundTree = true; // P.S. this is totally a lie just FYI TryFindTree(); // find a new tree } } So I changed the script to work like this and spawned the entity near a tree. The problem still occurs. I may have put another infinite loop somewhere, but I am not sure... About your Mob AI statement, I may be doing this in the completely wrong way. It was just the first way of doing things that jumped to my mind. Feel free to give suggestions if I have no idea what I'm doing, and thanks for your help! Edited September 21, 20205 yr by JJ Revans
September 21, 20205 yr 2 hours ago, JJ Revans said: So I changed the script to work like this and spawned the entity near a tree. The problem still occurs. I may have put another infinite loop somewhere, but I am not sure... I'm not sure either, use the debugger. 2 hours ago, JJ Revans said: I may be doing this in the completely wrong way. It was just the first way of doing things that jumped to my mind. Here's a hint: you need to do one thing at a time and wait for the entity to complete that thing before you have it do something else. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 21, 20205 yr 20 hours ago, JJ Revans said: I may have put another infinite loop somewhere Yes you did in your y for loop in FindBlock. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 22, 20205 yr Author 5 hours ago, Animefan8888 said: Yes you did in your y for loop in FindBlock. I fixed this (thanks Animefan8888), and now separate entities work fine. But when the entity spawns it does nothing, and when I damage it it freezes like before, but other entities work?
September 22, 20205 yr 1 hour ago, JJ Revans said: when I damage it it freezes like before This sure sounds like a good place to start debugging. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 22, 20205 yr Author So I added some debugs and now I know that my entity starts up and then runs the function to find a tree, but never gets past that... Edit: Will do some more debugging Edited September 22, 20205 yr by JJ Revans
September 22, 20205 yr Congrats! You know what function is the problem. Now debug that function. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20205 yr Author So I believe the problem occurs when I run getNavigator().tryMoveToXYZ(nearestTree.getX() - 1, nearestTree.getY(), nearestTree.getZ() - 1, SPEED); // get to the tree Is there a different function I should use, or is there another problem? should I use getNavigator.getPathToXYZ(); getNavigator.setPath(); ? Edited September 23, 20205 yr by JJ Revans
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