Jump to content

Recommended Posts

Posted (edited)

I recently made a custom block (not a normally shaped one) and I was wondering how I can make it transparent. It is a crystal ball, and is meant to be a decoration block. It appears clear in my hand but when I place it down, it appears black instead of clear (Its only supposed to be clear where I have no colour.) I heard something about overlaying textures whilst truing to figure it out. If that's what I need to do, I have no idea how to do it. And for any1 who helps, thanks a ton!

PS this is in 1.16.1

Edited by foonicular
Forgot to add version
Posted

I put:

RenderTypeLookup.setRenderLayer(ModBlocks.CRYSTAL_BALL.get(), RenderType.getTranslucent());

and it broke my mod, its says that it cant get it or something like that, when I run the game.

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.