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Posted

Hello!

 

I'm trying to render an image above my entity just as the label that displays the player's name. I've searched through the entity's render class, but I did not find anything related.

When searched for this, I found a few examples but they most likely outdated, as they are from 2013.

Can anyone help me out?

I think the closest thing to what you want to achieve is to search how particles are rendered, since they are just a textures that gets draw on the screen in a certain location in most cases. Or you can always create an entity that has the texture of your image and spawn that entity when you want to see the image, but I don't think this will be the optimal approach (but it will sure get the job done quickly)

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • Author
1 hour ago, Beethoven92 said:

Take a look at the  EntityRenderer#renderName method...to draw an image instead of text you could just use a textured quad

Thanks for the help!

However I still have problems with the image render part of the solution.

Anywhere to go?

 

  • Author

Yes, I managed to make my quad, I only need the image to be rendered, that's where I got stuck.

  • Author

I actually tried this. I don't think it's how it's should be done as the texture does not render.

What am I doing wrong?

bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR);
bufferbuilder.pos(-i - 1, -15 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex();
bufferbuilder.pos(-i - 1, 8 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex();
bufferbuilder.pos(i + 1, 8 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex();
bufferbuilder.pos(i + 1, -15 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex();

this.mc.getTextureManager().bindTexture(location);
tessellator.draw();

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