Posted June 20, 201312 yr so i know that when limitating the slot to only accept item you need this code: @Override public boolean isItemValid(ItemStack par1ItemStack) { if (par1ItemStack != null) { Item item = par1ItemStack.getItem(); return item != null && item == EsteticsPLUS.HydrocroconyxIngot; } return false; } but how can i do the same thing with blocks so it only accepts blocks and not items
June 20, 201312 yr I don't know howto do this exactly, butyou have to do something like: @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack instanceof Block) { return true; } return false; } } Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 20, 201312 yr You actually need to do: @Override public boolean isItemValid(ItemStack stack) { if (stack != null && stack.getItem() != null && Block.blocksList[stack.getItem().itemID] != null) { return true; } return false; } https://sites.google.com/site/exebossimgrepository/AoEB-Signature-Dev.png[/img]
June 20, 201312 yr Or @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.getItem() instanceof Block) { return true; } return false; } } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 20, 201312 yr Author Or @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.getItem() instanceof Block) { return true; } return false; } } this method doesnt work ... You actually need to do: @Override public boolean isItemValid(ItemStack stack) { if (stack != null && stack.getItem() != null && Block.blocksList[stack.getItem().itemID] != null) { return true; } return false; } but how do i actually define that only blocks cacn be accepted currently this accepts evrything ...
June 20, 201312 yr but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 20, 201312 yr @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.getItem() instanceof Block) { return true; } } return false; } -Fixed. It didn't work because of the return statement. I haven't actually tried to do this, but it should work. Read my thoughts on my summer mod work and tell me what you think! http://www.minecraftforge.net/forum/index.php/topic,8396.0.html I absolutely love her when she smiles
June 20, 201312 yr but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). Actually, I feel like this would give array out of bounds errors if you were looking at an item. The blocksList array only has 4096 spaces and item id's go far higher than that, so wouldn't that end up giving you out of bound errors if it isn't a block? Read my thoughts on my summer mod work and tell me what you think! http://www.minecraftforge.net/forum/index.php/topic,8396.0.html I absolutely love her when she smiles
June 20, 201312 yr but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). Actually, I feel like this would give array out of bounds errors if you were looking at an item. The blocksList array only has 4096 spaces and item id's go far higher than that, so wouldn't that end up giving you out of bound errors if it isn't a block? Probably, but you could check for it. (i.e. && getItem().itemID < 4096...) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 20, 201312 yr Author but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). but your code doesnt work .... it makes it so evrything is accepted
June 20, 201312 yr but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). but your code doesnt work .... it makes it so evrything is accepted if you want it so only blocks can be placed in it, you need a custom slot.
June 20, 201312 yr Author but how do i actually define that only blocks cacn be accepted currently this accepts evrything ... If Block.blocksList[stack.getItem().itemID] is returning null, that means that the item is not a block, ergo if its not null it must be a block. Ergo allow it (return true). but your code doesnt work .... it makes it so evrything is accepted if you want it so only blocks can be placed in it, you need a custom slot. and thats why i have a custom slot look here: package EsteticsPLUS; import net.minecraft.block.Block; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; ; public class SlotTraider3 extends Slot { public SlotTraider3(IInventory par1iInventory, int par2, int par3, int par4) { super(par1iInventory, par2, par3, par4); } @Override public boolean isItemValid(ItemStack stack) { if (Block.blocksList[stack.getItem().itemID] != null) { return true; } else return false; } }
June 20, 201312 yr Use: @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.getItem() instanceof Block) { return true; } } return false; } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 20, 201312 yr you could always do this public boolean isItemValid(ItemStack stack) { try{ if (stack != null && stack.getItem() != null && Block.blocksList[stack.getItem().itemID] != null) { return true; } }catch(Exception e){ return false; } }
June 20, 201312 yr Dirty hacks version. THIS WORKS. I went in and tried it myself because everything else people are suggesting somehow doesn't work. @Override public boolean isItemValid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.itemID < Block.blocksList.length && Block.blocksList[par1ItemStack.itemID] != null && !Block.blocksList[par1ItemStack.itemID].getLocalizedName().equals("tile.ForgeFiller.name")) { return true; } } return false; } Read my thoughts on my summer mod work and tell me what you think! http://www.minecraftforge.net/forum/index.php/topic,8396.0.html I absolutely love her when she smiles
June 20, 201312 yr Author Dirty hacks version. THIS WORKS. I went in and tried it myself because everything else people are suggesting somehow doesn't work. @Override public boolean isItemValid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack.itemID < Block.blocksList.length && Block.blocksList[par1ItemStack.itemID] != null && !Block.blocksList[par1ItemStack.itemID].getLocalizedName().equals("tile.ForgeFiller.name")) { return true; } } return false; } thanks for finally making something that works
June 20, 201312 yr thanks for finally making something that works I have absolutely no idea why nothing else would work. I went in and tried it and I just tried different things until I found something items failed at. Haha. But, be warned that this is probably not a good solution. I don't know a good solution, but this seems very sketchy to me. It seems to work, but I can't guarantee it continuing to work, so in spare time you may want to look into finding a different solution. Read my thoughts on my summer mod work and tell me what you think! http://www.minecraftforge.net/forum/index.php/topic,8396.0.html I absolutely love her when she smiles
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