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By Frozen Storm · Posted
I've looked at FishingPredicate, but both the documentation and the class definition I found with ctrl+click in Eclipse have some very confusing field and function names, so I'm having a little trouble with how I'm supposed to use it. I've found a (somewhat old) post that explains briefly how Predicates work in general (although looking at the docs of other predicates, it seems the apply method has been renamed to test - or maybe this is specific to Forge API predicates?), but I'm not sure how I'm supposed to initialise FishingPredicate (or otherwise obtain it from the player/water block/fishing rod/...). -
I found a mod called Xaero's Minimap which can store waypoints per world. Do you know how can it recognise the server worlds or it uses a custom method?
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i just looked at it but is this not controlled by method propagatesSkylightDown beacause: and it dosent work. @Deprecated public int getOpacity(BlockState state, IBlockReader worldIn, BlockPos pos) { if (state.isOpaqueCube(worldIn, pos)) { return worldIn.getMaxLightLevel(); } else { return state.propagatesSkylightDown(worldIn, pos) ? 0 : 1; } } this is currently my block class: https://github.com/Luis-st/Forge-1.16.5-36.0.1-mdk/blob/main/forge-1.16.5-36.0.1-mdk/src/main/java/net/luis/cave/blocks/TintedGlass.java
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By diesieben07 · Posted
Then the server doesn't send the hashed seed. You can use the server IP, I guess. ClientPlayerNetworkEvent.LoggedInEvent woudl be a much better choice here. Do not use getPrivateValue. Use findField and store the Field in a static final field.
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