Jump to content

Recommended Posts

Posted

I want to register an Enchantment

 

	public static final DeferredRegister<Enchantment> ENCHANTMENT = DeferredRegister.create(ForgeRegistries.ENCHANTMENTS, Cave.Mod_Id);
	
	public static final RegistryObject<Enchantment> DOUBLE_DROP = ENCHANTMENT.register("double_drops", DoubleDrops::new);

 

But this way dosent work

Posted

yes:

package net.luis.cave.enchantment;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentType;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.AxeItem;
import net.minecraft.item.HoeItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.PickaxeItem;
import net.minecraft.item.ShovelItem;

public class DoubleDrops extends Enchantment {

	protected DoubleDrops(Rarity rarityIn, EnchantmentType typeIn, EquipmentSlotType[] slots) {
		
		super(Enchantment.Rarity.VERY_RARE, EnchantmentType.DIGGER, slots);
		
	}
	
	@Override
	public int getMinLevel() {

		return 1;
		
	}
	
	@Override
	public int getMaxLevel() {

		return 1;
		
	}
	
	@Override
	public boolean isTreasureEnchantment() {

		return false;
		
	}
	
	@Override
	public boolean isCurse() {
		
		return false;
		
	}

	@Override
	public boolean isAllowedOnBooks() {
		
		return true;
		
	}

	@Override
	public boolean canApplyAtEnchantingTable(ItemStack stack) {
		if (stack.getItem() instanceof PickaxeItem )
				return true;
		if (stack.getItem() instanceof AxeItem )
			return true;
		if (stack.getItem() instanceof ShovelItem )
			return true;
		if (stack.getItem() instanceof HoeItem )
			return true;
		return false;
	}

}

 

The Register class:

 

package net.luis.cave.init;

import net.luis.cave.Cave;
import net.luis.cave.enchantment.DoubleDrops;
import net.luis.cave.items.BaseItem;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.item.Item;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class CaveEnchantment {
	
	public static final DeferredRegister<Enchantment> ENCHANTMENT = DeferredRegister.create(ForgeRegistries.ENCHANTMENTS, Cave.Mod_Id);
	
	public static final RegistryObject<Enchantment> DOUBLE_DROPS = ENCHANTMENT.register("double_drops", DoubleDrops::new);


}

 

and the Eclipse Error:

 

257144997_Eclipseerror.thumb.png.fb74d131e6e452a7fb9ed3fdbe16df3a.png

 

Posted
19 minutes ago, Luis_ST said:

DoubleDrops::new

19 minutes ago, Luis_ST said:

DoubleDrops(Rarity rarityIn, EnchantmentType typeIn, EquipmentSlotType[] slots)

1) You aren't providing the required parameters of the constructor.

21 minutes ago, Luis_ST said:

super(Enchantment.Rarity.VERY_RARE, EnchantmentType.DIGGER, slots);

2) If you already called the super constructor with hardcoded parameters(except for slots), why in your constructor are you requesting these arguments?

25 minutes ago, Luis_ST said:

protected

3) Your constructor is protected and the two classes are not in the same package. Set it to public.

  • Thanks 1
Posted
1 hour ago, Danebi said:

1) You aren't providing the required parameters of the constructor.

2) If you already called the super constructor with hardcoded parameters(except for slots), why in your constructor are you requesting these arguments?

3) Your constructor is protected and the two classes are not in the same package. Set it to public.

1. What is meant by slots? can you give me an code example?

2. When I remove "EquipmentSlotType[]" slots in the constructor Eclipse shows an error: The constructor Enchantment(Enchantment.Rarity, EnchantmentType) is undefined

3. I set it to public

Posted
7 minutes ago, Luis_ST said:

1. What is meant by slots? can you give me an code example?

2. When I remove "EquipmentSlotType[]" slots in the constructor Eclipse shows an error: The constructor Enchantment(Enchantment.Rarity, EnchantmentType) is undefined

3. I set it to public

I fixed it there are no more problems

Thanks for helping

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.