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Posted

Hey guys!

I'm fairly new to modding, but im making a mod where you can eat the potion items (i.e Glistering Melon) and I manged to give that a potion effect of regeneration for 3 seconds. But my two real questions are...

 

1- How to make nether warts still plant able (on soul sand) but editable all the time so (maybe shift click to plant) lol

2- When you eat gun powder you have ten seconds before you explode!

 

If someone could help man that would be great!!!!!!1

:D

Thread title needs to be more informative.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Hey guys!

I'm fairly new to modding, but im making a mod where you can eat the potion items (i.e Glistering Melon) and I manged to give that a potion effect of regeneration for 3 seconds. But my two real questions are...

 

1- How to make nether warts still plant able (on soul sand) but editable all the time so (maybe shift click to plant) lol

2- When you eat gun powder you have ten seconds before you explode!

 

If someone could help man that would be great!!!!!!1

:D

Define "editable".  Do you mean you can eat it?  You can't eat nether wart :P but you would probably have to make a netherwart class and have it extend ItemFood. If you want to be required to shift click, just say if(par1EntityPlayer.isSneaking) or whatever it is.

 

For the gunpowder you have to make it extend ItemFood, and then you could start a timer lasting for a certain amount of ticks, and then at the end you would stop the timer, do par1World.createExplosion(x,y,z) where x y and z are the coordinates of the player.  Then you would probably have to do .setDead, or maybe it will already do that when you explode.

Example Code [You won't learn anything if you copy paste o_O]

 

1 -

Place the code in (onItemRightClick)

if (par1Player.isSneaking) {
//call method to plant
}
if (!(par1Player.isSneaking)) {
//eat the item
}

 

2 -

//calling a method when u eat the item.
//maybe creating a potioneffect, and when it goes to 00:00, or player.getActivePotionEffect() <-- most effective way, then go to startTimer()
public void startTimer(EntityPlayer player, World par1World) {
if (player.getActivePotionEffect() != null) 
{
//do a loop, or something until the player's potion effect == null
//then:
par1World.createExplosion(player.posX, player.posY, player.posZ);
}
}

  • Author

Hey guys!

I'm fairly new to modding, but im making a mod where you can eat the potion items (i.e Glistering Melon) and I manged to give that a potion effect of regeneration for 3 seconds. But my two real questions are...

 

1- How to make nether warts still plant able (on soul sand) but editable all the time so (maybe shift click to plant) lol

2- When you eat gun powder you have ten seconds before you explode!

 

If someone could help man that would be great!!!!!!1

:D

Define "editable".  Do you mean you can eat it?  You can't eat nether wart :P but you would probably have to make a netherwart class and have it extend ItemFood. If you want to be required to shift click, just say if(par1EntityPlayer.isSneaking) or whatever it is.

 

For the gunpowder you have to make it extend ItemFood, and then you could start a timer lasting for a certain amount of ticks, and then at the end you would stop the timer, do par1World.createExplosion(x,y,z) where x y and z are the coordinates of the player.  Then you would probably have to do .setDead, or maybe it will already do that when you explode.

 

Yes so you can eat it lol :D

What does extend ItemFood mean? (im sorry im new lol)

And what would I put in the netherwart class?

And where would I put the "if(par1EntityPlayer.isSneaking)" on the the nether wart line? this is what I changed

 

"public static Item netherStalkSeeds = (new ItemSeedFood(136, 1, 0.3F, Block.netherStalk.blockID, Block.slowSand.blockID)).setUnlocalizedName("netherStalkSeeds").setPotionEffect("+4");"

 

and I only put that in my main mod class because I dont know what to put in my nether wart class

 

I mean, you shouldn't modify existing files when modding unless you made the file. if you want to make your mod correctly, you should use reflection to override the normal minecraft blocks/items.

  • Author

I mean, you shouldn't modify existing files when modding unless you made the file. if you want to make your mod correctly, you should use reflection to override the normal minecraft blocks/items.

Are you thinking that I edited the Items.java file and didnt create a modding file? (Class)

I did create a like a new class for this mod  :)

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