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Burn Time for Custom Furnace


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I have been working on a custom furnace. I have everything working except an implementation of a fuel burn time. I have no idea how to implement this however. I tried implementing something, but it crashed and burned (pardon the pun) to say the least. What is even more frustrating is the few tutorials on how to do a custom furnace simply state to review the vanilla furnace on how to do this. I have reviewed the source code and still have no idea how to do it. I have implemented some of the logic that I'm fairly certain you need to implement to make it work, but that's about as far as I have gotten. Here is a link to my repository:




The reliant classes are:





Any help would be appreciated


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Burn time comes from items. Each item tells the furnace how much "fuel time" it is worth.


Check AbstractFurnaceTileEntity around line 296 for a method named getBurnTime.

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How would I blit two different animations on the same gui screen. I tried having two different blit commands handling the two different animations, but they result in something cursed to say the least. I even tried one blit line in the background and one in the foreground, but to no avail. For reference, here are the two blit lines I am using:



I was poking around in the AbstractGUI class and noticed a method called innerBlit. Would it be something to do with that?


For reference, the ProgressionScaled() methods merely return an int value, and do not interact with each other. 



Edited by skip999
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Your code should work fine as you've posted it above, if you get the parameters correct.

The custom furnace I've written uses these:


// draw the cook progress bar
		double cookProgress = containerFurnace.fractionOfCookTimeComplete();  // from 0.0 to 1.0
         (int)(cookProgress * COOK_BAR_WIDTH), COOK_BAR_HEIGHT);

// draw the fuel burn-time-left icon
			double burnRemaining = containerFurnace.fractionOfFuelRemaining(i);
			int yOffset = (int)((1.0 - burnRemaining) * FLAME_HEIGHT);
			blit(guiLeft + FLAME_XPOS + FLAME_X_SPACING * i, guiTop + FLAME_YPOS + yOffset,
              FLAME_ICON_U, FLAME_ICON_V + yOffset, FLAME_WIDTH, FLAME_HEIGHT - yOffset);







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