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[UNSOLVED] Adding a new method to a base class, without changing it?


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Posted

It sounds quite confusing, and I assume the answer isn't simple, but I would like to know if there is a way I can add a method to Block.class without actually changing the class itself?

 

Can I add said method to Block.class via one of my classes I've added?

 

Thanks in advance

~Hydro

Posted
  On 6/22/2013 at 9:57 PM, EnergyPulse said:

Just add the method to the block(s) you need it on :)

 

I think the idea is that he wants the function on vanilla blocks as well.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

The best thing to do would be to file in to lex or overmind to ask for new methods, OR you could make a mod for the base code(A.K.A make a new class with the same name as other and change methods then recompile) then, rename that new class to the name of the class it is replacing, (for example, 3letters.class = blocks.java) then make sure you have that as your dependencies in your mod(in the @Mod area)

 

Hope this helps!

The Korecraft Mod

Posted

I've solved it!

I didn't need to add it to Block.class afterall, I was just using the wrong type of method...

 

*facepalm*

 

Thanks for your replies anyway!

 

EDIT:

 

I haven't fixed it.

 

My method, in case you need it:

public static void setTextureType(Block block, String name) {
setTextureType(block, name);
}

 

And I've called it in my main class:

TextureTypes type = new TextureTypes();
type.setTextureType(BlockAzurite, "azurite");

Posted

If you are trying to make a modular texture pack, heres the code:

 

In clientside file(any of them)

public static String azurite = "ModName:.png file name(no .png on end)";

place the texture in your src for MCP

/src/mods/ModName/textures/file name.png

then when exporting mod, put the /mods folder into the minecraft.jar to give textures

 

In your block file:

public void registerIcons(IconRegister iconRegister)
{
	blockIcon = iconRegister.registerIcon(ClientsideFile.azurite);
}

The Korecraft Mod

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