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Posted (edited)

I creat a Glass Block which is called Tinted Glass so my problem is the RenderType the block is Translucent but i dont get normal black outlines

Look there a can't upload my picture of the in game block:

https://drive.google.com/file/d/1KNW5KPiNZbml95sNRnAZHUpXPBndSnWm/view?usp=sharing

 

This is the code to set it Translucent :

	private void setup(final FMLCommonSetupEvent event) {

    	RenderTypeLookup.setRenderLayer(CaveBlocks.TINTED_GLASS.get(), RenderType.getTranslucent());
    	
    }

 

Edited by Luis_ST
add code
Posted

okay i have change the FMLCommonSetupEvent to FMLClientSetupEvent and i add this but it looks like forward

 

	@Override
	public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
		
		return VoxelShapes.fullCube();
		
	}

	@Override
	public VoxelShape getRaytraceShape(BlockState state, IBlockReader worldIn, BlockPos pos) {
		
		return VoxelShapes.fullCube();
		
	}
	
	@Override
	public VoxelShape getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos) {
		
		return VoxelShapes.fullCube();
		
	}

 

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