Posted December 12, 20204 yr On diesieben07's great issues and recommendations post (linked below), item #7 reads: 7. Do not use the unlocalized names for things other than displaying the name of a block/item. If you want to access the registry name for a registry entry, use IForgeRegistryEntry::getRegistryName. Can someone explain why this is an issue? I have some small bit of code doing this now, and have not experienced any issues.... Edited December 13, 20204 yr by Purplicious_Cow
December 13, 20204 yr Unlocalized names are for display purposes. The registry name is what identifies the item with the game. Which one makes more sense to be the primary key? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 13, 20204 yr Author Yes, clearly the registry name, which I will change going forward (on the versions I can still do so), but that was not my question. You are hinting at a Client vs. Server issue, but not quite. This method has been in the Inventory Pets code since 1.7.10 and players have not seen issues. Is it simply a recommendation to avoid future deprecation, or is it just a performance recommendation? Was hoping for a technical answer. Edited December 13, 20204 yr by Purplicious_Cow
December 13, 20204 yr Author 48 minutes ago, diesieben07 said: That said - neither of these are particularly good ways to check for a specific item. Instead you should just check against a known Item instance, for example someStack.getItem() == Items.BUCKET to check for a bucket. Thanks diesieben07. I use the getItem() method for 99.9% of cases. I had used the unlocalized name in earlier version of inventory pets to check cross-mod (e.g., identifying the bosses from OreSpawn for example, or to avoid conflicts with other mod items). The fact that the unlocalized name can change is a good reason to use getRegistryName(). Thanks both for filling in the gaps.
December 13, 20204 yr Author Ahhhhh! Brilliant. Thank you. I didn't realize you could create a dummy register object from another mod. Edited December 13, 20204 yr by Purplicious_Cow
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