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Posted

12/18/20

 

Hello and thank you in advance for the help! So I have downloaded and redownloaded Forge. I am brand new to Modding, so Im learning along the way. I wanted to try Minecolonies and had the help of youtube (“The Breakdown”) and it was working! Maybe the 2nd day I tried getting on and the game crashes on the loading screen. On the screen it says “Game crashed Exit Code: 0”.

 

I have up to date Forge, Minecolonies, Minecraft, Java (as far as ik), and structurize.

Posted
1 hour ago, diesieben07 said:

Post the debug.log.

15:30:22.077
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166)
15:30:22.078
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145)
15:30:22.078
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55)
15:30:22.079
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44)
15:30:22.079
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37)
15:30:22.080
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113)
15:30:22.080
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219)
15:30:22.081
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202)
15:30:22.081
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73)
15:30:22.082
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.file.AutoreloadFileConfig.load(AutoreloadFileConfig.java:41)
15:30:22.082
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85)
15:30:22.083
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: at net.minecraftforge.fml.loading.FMLConfig.loadFrom(FMLConfig.java:60)
15:30:22.116
game
 
[15:30:22] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1061]: ... 10 more
15:30:22.604
monitor
Process Monitor
Process crashed with exit code 1
Posted

Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler)

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
1 hour ago, DaemonUmbra said:

Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler)

So I tried doing the "logs" option for the links. and I used "paste.gg". I copy and pasted the same log into its "system". All I got back was a bunch of numbers and letters?

Posted

...what? You're supposed to get a URL back.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
Just now, DaemonUmbra said:

...what? You're supposed to get a URL back.

Ima be honest, I looked at 3/4 of the links to copy the debug.log. I had no idea what I was doing. I found this thing will lookin through the files on laptop.

debug-5.log.gz

Posted
5 hours ago, diesieben07 said:

That file is called debug-5.log.gz. You need to post debug.log.

I opened the "Minecraft Game Output" through the launcher and only had the "debug" options show and this is what I found-

Side note-I looked through where I found the debug-5.log, for just a regular "debug.log". I was not able to find anything except more "debug-(1-5).log" 

15:29:12.295
launcher
main
Prepared asset index
15:29:12.479
launcher
main
Have 2663 total files to check or download
15:29:12.489
launcher
main
Waiting for 2663 futures
15:29:57.201
launcher
main
Nothing to download!
15:29:57.202
launcher
main
Extracting 8 files!
15:29:57.759
launcher
main
Installing versions!
Posted
9 minutes ago, diesieben07 said:

Windows by default decides to hide "file extensions", so it might incorrectly show the file name as "debug". I recommend to turn this "feature" off - or at least know of its existence.

 In that case... is this it?

debug.log

Posted
1 minute ago, diesieben07 said:

C:\Users\zwelp\AppData\Roaming\.minecraft\config\fml.toml

Delete this file.

I deleted the file and now it opens/runs! When on the main screen of Minecraft, in the mods tab. it says i need to update JDK to use structerize, Mine Colonies, and Forge. I checked the Java thing on my laptop and it says its fully updated and it is java version 8 update 271

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