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Posted (edited)

Hello.

 

I search solution for ignore / stop, event when setBlockState is called.

I want to change block if identical neighbor block change.
But if i setBlockState for one, other update and setBlockState is called... Infinite loop

 

Flags set on "19" value don't work at all...

 

Any idea ?

Edited by DrakenXI
Posted (edited)

Thanks for your reply. You gave me another idea for a solution.

 

19 :  1 will cause a block update. 2 will send the change to clients. 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing).

That what I found in Minecraft source for "setBlockState" Function. 🤨

 

 

Edited by DrakenXI
Posted

Still don't know why you added the 1 if you didn't want block updates.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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