Jump to content

Does each player get their own instance of an event class on the bus? [1.16.3]


Recommended Posts

Posted

Say I have a class called PlayerStatHandler that subscribes to the event bus, and in that class I have a member called:

 

int monsterKillCount

 

On the logical server, let's then say I set the value of monsterKillCount in an event hook method, an event that is called when a monster is killed.

 

When there are multiple players, do each of them get their own instance of PlayerStatHandler's members, or is there just one for the entire logical server?

Posted

There is only one event handler.

If you want to store data for a player you need a capability.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.