Jump to content

[SOLVED]1.6.1 3D Item Render


KeeganDeathman

Recommended Posts

I had started a mod in 1.5.2 and was rendering a sword 3d model, and i had

 

Minecraft.getMinecraft().renderEngine.bindTexture(String)

 

but that seems to have disapeered in 1.6.1, and i cant have a sword without a texture now can i so.

 

Any help?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

Bind Texture has been replaced with *pulls up code*:

Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("/assets/MODID/textures/model/TEXTURENAME.png"));

 

Hope this helps!

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

@mew

 

new ResourceLocation("/assets/MODID/textures/model/TEXTURENAME.png")

 

100% speculation as i havnt used 161 yet but do you know/think that you are suppose to keep the "ResourceLocation" object saved somewhere as minecraft might be doing some stuff when setting them up that you should only have to setup once. so if you recreate them every time you need them, you're using computer ressources you shouldnt be using ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Probably a good idea to do that... When I moved all my code from 1.5.2 I got rid of the bugs ASAP so I could see what needed fixing visually. Aside from the textures and such being "redone", I couldn't test 3D item rendering because of the fact that in Forge version 8.9.0.768, items and blocks didn't get rendered in third person.*

 

* I am going to test 8.9.0.771 soon to see if it is fixed

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

well i was thinking using a hashmap but its up to you. i can pm you the implication of creating a new object every time as i will be upgrading to 161 tomorow .

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

actually im doing what you do when you do public static block and item and stuff like that.

dont know what that is called but.

 

But  i also wanted to know where you put the textures folder, cause i did the path above and the item was a grid of purble and black squares.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

actually im doing what you do when you do public static block and item and stuff like that.

dont know what that is called but.

 

But  i also wanted to know where you put the textures folder, cause i did the path above and the item was a grid of purble and black squares.

 

Yeah, the folder HAS to be in the [MCP FOLDER]/src/minecraft folder... so the path for that would be:

[MCP FOLDER]/src/minecraft/assets/MODID/textures/model/TEXTURENAME.png

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Try this:

 

Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("DOMAIN:textures/model/TEXTURENAME.png"));

 

The DOMAIN is the foldername before textures basically, make sure it's all lowercase, or you might get some problems.

It's similar to the way textures are asigned to items and blocks, with the colon there.

 

What tipped me off was an errormessage in the Eclipse console saying that it couldn't find a texture at "minecraft:/assets/DOMAIN/textures/model/TEXTURENAME.png". So I tried using colons in the designation of the ressource location and: Tada. It worked :P

Link to comment
Share on other sites

Try this:

 

Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("DOMAIN:textures/model/TEXTURENAME.png"));

 

The DOMAIN is the foldername before textures basically, make sure it's all lowercase, or you might get some problems.

It's similar to the way textures are asigned to items and blocks, with the colon there.

 

What tipped me off was an errormessage in the Eclipse console saying that it couldn't find a texture at "minecraft:/assets/DOMAIN/textures/model/TEXTURENAME.png". So I tried using colons in the designation of the ressource location and: Tada. It worked :P

 

So like ("modID:textures/items/sword.png")?

Ill try it, and also, how do i get the textures to render for my blocks too?

Cause same problem. Same solution?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

  • 1 month later...

Guys please help me i also got a buggy here

 

My Hammer Renders fine in third person but on 1st person its just 2D(you know the icon only )

 

Heres my render

package MHF.Renderer;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;


import cpw.mods.fml.client.FMLClientHandler;
import MHF.Model.*;
import MHF.Entity.*;


public class RenderFUCItemWarHammer implements IItemRenderer 
{
static final Minecraft mc= Minecraft.getMinecraft();
// Declarations

protected ModelItemFUCWarHammer Hammer;
public RenderFUCItemWarHammer()
{
	Hammer = new ModelItemFUCWarHammer();

}


// Selecting The Render Type

@Override
public boolean handleRenderType(ItemStack ItemStack, ItemRenderType ItemRenderType) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED: return true;
		default: return false;
	}
}


//  The Boolean For If It Should Render Type

@Override
public boolean shouldUseRenderHelper(ItemRenderType ItemRenderType, ItemStack ItemStack, ItemRendererHelper ItemRendererHelper) 
{
	return false;
}


// Rendering The Item In Your Hand

@Override
public void renderItem(ItemRenderType ItemRenderType, ItemStack ItemStack, Object... Data) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED: 
		{
			Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
                	
	}

	default:
	break;
}	
}
}



 

Link to comment
Share on other sites

Guys please help me i also got a buggy here

 

My Hammer Renders fine in third person but on 1st person its just 2D(you know the icon only )

 

Heres my render

package MHF.Renderer;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;


import cpw.mods.fml.client.FMLClientHandler;
import MHF.Model.*;
import MHF.Entity.*;


public class RenderFUCItemWarHammer implements IItemRenderer 
{
static final Minecraft mc= Minecraft.getMinecraft();
// Declarations

protected ModelItemFUCWarHammer Hammer;
public RenderFUCItemWarHammer()
{
	Hammer = new ModelItemFUCWarHammer();

}


// Selecting The Render Type

@Override
public boolean handleRenderType(ItemStack ItemStack, ItemRenderType ItemRenderType) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED: return true;
		default: return false;
	}
}


//  The Boolean For If It Should Render Type

@Override
public boolean shouldUseRenderHelper(ItemRenderType ItemRenderType, ItemStack ItemStack, ItemRendererHelper ItemRendererHelper) 
{
	return false;
}


// Rendering The Item In Your Hand

@Override
public void renderItem(ItemRenderType ItemRenderType, ItemStack ItemStack, Object... Data) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED: 
		{
			Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
                	
	}

	default:
	break;
}	
}
}



 

Add

case FIRST_PERSON:

to all your switch statements. Then add the render code to the case in the second switch statement.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Now its the opposite I got it in first person and not in 3rd person any help ?

 

You have to have both. So like this:

@Override
public boolean handleRenderType(ItemStack ItemStack, ItemRenderType ItemRenderType) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED_FIRST_PERSON:
		    return true;
		    break;
                        case EQUIPPED:
			    return true;
		    break;
		default: return false;
	}
}

 

Then for the rendering:

@Override
public void renderItem(ItemRenderType ItemRenderType, ItemStack ItemStack, Object... Data) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED: 
		{
			Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
                	
	}
                break;
                case EQUIPPED_FIRST_PERSON:
                // the same code in the first case again
                break;
	default:
	break;
}	
}

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Now i got this crash error log :/

 

I dont know if its my render or my launcher

Aug 12, 2013 12:30:13 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_21, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-08-12 12:30:18 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-08-12 12:30:19 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-08-12 12:30:20 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-12 12:30:20 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-12 12:30:21 [iNFO] [Minecraft-Client] Setting user: Player948
2013-08-12 12:30:21 [iNFO] [Minecraft-Client] (Session ID is null)
2013-08-12 12:30:22 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0
2013-08-12 12:30:23 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default
2013-08-12 12:30:24 [iNFO] [sTDOUT] 
2013-08-12 12:30:24 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-08-12 12:30:24 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-08-12 12:30:24 [iNFO] [sTDOUT] MinecraftForge v9.10.0.789 Initialized
2013-08-12 12:30:24 [iNFO] [ForgeModLoader] MinecraftForge v9.10.0.789 Initialized
2013-08-12 12:30:24 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-08-12 12:30:24 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-08-12 12:30:24 [iNFO] [sTDOUT] Replaced 101 ore recipies
2013-08-12 12:30:24 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-08-12 12:30:25 [iNFO] [ForgeModLoader] Reading custom logging properties from C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\config\logging.properties
2013-08-12 12:30:25 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-08-12 12:30:25 [iNFO] [sTDOUT] OpenAL initialized.
2013-08-12 12:30:25 [iNFO] [ForgeModLoader] Searching C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\mods for mods
2013-08-12 12:30:25 [iNFO] [sTDOUT] 
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2013-08-12 12:30:29 [iNFO] [mcp] Activating mod mcp
2013-08-12 12:30:29 [iNFO] [FML] Activating mod FML
2013-08-12 12:30:29 [iNFO] [Forge] Activating mod Forge
2013-08-12 12:30:29 [iNFO] [monsterhunter] Activating mod monsterhunter
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Registering Forge Packet Handler
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-08-12 12:30:30 [iNFO] [sTDOUT] ---- Minecraft Crash Report ----
2013-08-12 12:30:30 [iNFO] [sTDOUT] // Hi. I'm Minecraft, and I'm a crashaholic.
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] Time: 8/12/13 12:30 PM
2013-08-12 12:30:30 [iNFO] [sTDOUT] Description: Initializing game
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] java.lang.NullPointerException
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.startGame(Minecraft.java:475)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.main.Main.main(Main.java:93)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-08-12 12:30:30 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- Head --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Stacktrace:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.startGame(Minecraft.java:475)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- Initialization --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Details:
2013-08-12 12:30:30 [iNFO] [sTDOUT] Stacktrace:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.main.Main.main(Main.java:93)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- System Details --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Details:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Minecraft Version: 1.6.2
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Operating System: Windows 7 (x86) version 6.1
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Java Version: 1.7.0_21, Oracle Corporation
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Memory: 931668120 bytes (888 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Suspicious classes: FML and Forge are installed
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 4 mods loaded, 4 mods active
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	monsterhunter{Beta 0.8.6 } [MonsterHunterFrontier:A New Beginning] (bin) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Launched Version: 1.6
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	LWJGL: 2.9.0
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Type: Client (map_client.txt)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Resource Pack: Default
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Current Language: ~~ERROR~~ NullPointerException: null
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Profiler Position: N/A (disabled)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
2013-08-12 12:30:30 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\.\crash-reports\crash-2013-08-12_12.30.30-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed




 

Render Class

 

package MHF.Renderer;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;


import cpw.mods.fml.client.FMLClientHandler;
import MHF.Model.*;
import MHF.Entity.*;


public class RenderFUCItemWarHammer implements IItemRenderer 
{
static final Minecraft mc= Minecraft.getMinecraft();
// Declarations

protected ModelItemFUCWarHammer Hammer;
public RenderFUCItemWarHammer()
{
	Hammer = new ModelItemFUCWarHammer();

}


// Selecting The Render Type

@Override
public boolean handleRenderType(ItemStack ItemStack, ItemRenderType ItemRenderType) 
{
	switch(ItemRenderType)
	{
	case EQUIPPED_FIRST_PERSON:
	    return true;
	case EQUIPPED:
		    return true;
	default: return false;
	}
}


//  The Boolean For If It Should Render Type

@Override
public boolean shouldUseRenderHelper(ItemRenderType ItemRenderType, ItemStack ItemStack, ItemRendererHelper ItemRendererHelper) 
{
	return false;
}


// Rendering The Item In Your Hand

@Override
public void renderItem(ItemRenderType ItemRenderType, ItemStack ItemStack, Object... Data) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED_FIRST_PERSON: 
		{
			Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
                	
	}

		break;
            case EQUIPPED:
Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
            break;
default:
break;
}	
}
}


Link to comment
Share on other sites

Now i got this crash error log :/

 

I dont know if its my render or my launcher

Aug 12, 2013 12:30:13 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_21, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7
2013-08-12 12:30:18 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-08-12 12:30:18 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-08-12 12:30:19 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-08-12 12:30:20 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-12 12:30:20 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-12 12:30:21 [iNFO] [Minecraft-Client] Setting user: Player948
2013-08-12 12:30:21 [iNFO] [Minecraft-Client] (Session ID is null)
2013-08-12 12:30:22 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0
2013-08-12 12:30:23 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default
2013-08-12 12:30:24 [iNFO] [sTDOUT] 
2013-08-12 12:30:24 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-08-12 12:30:24 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-08-12 12:30:24 [iNFO] [sTDOUT] MinecraftForge v9.10.0.789 Initialized
2013-08-12 12:30:24 [iNFO] [ForgeModLoader] MinecraftForge v9.10.0.789 Initialized
2013-08-12 12:30:24 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-08-12 12:30:24 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-08-12 12:30:24 [iNFO] [sTDOUT] Replaced 101 ore recipies
2013-08-12 12:30:24 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-08-12 12:30:25 [iNFO] [ForgeModLoader] Reading custom logging properties from C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\config\logging.properties
2013-08-12 12:30:25 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-08-12 12:30:25 [iNFO] [sTDOUT] OpenAL initialized.
2013-08-12 12:30:25 [iNFO] [ForgeModLoader] Searching C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\mods for mods
2013-08-12 12:30:25 [iNFO] [sTDOUT] 
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2013-08-12 12:30:29 [iNFO] [mcp] Activating mod mcp
2013-08-12 12:30:29 [iNFO] [FML] Activating mod FML
2013-08-12 12:30:29 [iNFO] [Forge] Activating mod Forge
2013-08-12 12:30:29 [iNFO] [monsterhunter] Activating mod monsterhunter
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Registering Forge Packet Handler
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-08-12 12:30:29 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-08-12 12:30:30 [iNFO] [sTDOUT] ---- Minecraft Crash Report ----
2013-08-12 12:30:30 [iNFO] [sTDOUT] // Hi. I'm Minecraft, and I'm a crashaholic.
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] Time: 8/12/13 12:30 PM
2013-08-12 12:30:30 [iNFO] [sTDOUT] Description: Initializing game
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] java.lang.NullPointerException
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.startGame(Minecraft.java:475)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.main.Main.main(Main.java:93)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-08-12 12:30:30 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- Head --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Stacktrace:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.resources.LanguageManager.func_135044_b(LanguageManager.java:96)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.startGame(Minecraft.java:475)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- Initialization --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Details:
2013-08-12 12:30:30 [iNFO] [sTDOUT] Stacktrace:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.client.main.Main.main(Main.java:93)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 
2013-08-12 12:30:30 [iNFO] [sTDOUT] -- System Details --
2013-08-12 12:30:30 [iNFO] [sTDOUT] Details:
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Minecraft Version: 1.6.2
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Operating System: Windows 7 (x86) version 6.1
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Java Version: 1.7.0_21, Oracle Corporation
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Memory: 931668120 bytes (888 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Suspicious classes: FML and Forge are installed
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 4 mods loaded, 4 mods active
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	monsterhunter{Beta 0.8.6 } [MonsterHunterFrontier:A New Beginning] (bin) Unloaded->Constructed->Pre-initialized
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Launched Version: 1.6
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	LWJGL: 2.9.0
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Type: Client (map_client.txt)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Resource Pack: Default
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Current Language: ~~ERROR~~ NullPointerException: null
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Profiler Position: N/A (disabled)
2013-08-12 12:30:30 [iNFO] [sTDOUT] 	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
2013-08-12 12:30:30 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\TOSHIBA\Desktop\1.6.2MHF\forge\mcp\jars\.\crash-reports\crash-2013-08-12_12.30.30-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed




 

Render Class

 

package MHF.Renderer;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;


import cpw.mods.fml.client.FMLClientHandler;
import MHF.Model.*;
import MHF.Entity.*;


public class RenderFUCItemWarHammer implements IItemRenderer 
{
static final Minecraft mc= Minecraft.getMinecraft();
// Declarations

protected ModelItemFUCWarHammer Hammer;
public RenderFUCItemWarHammer()
{
	Hammer = new ModelItemFUCWarHammer();

}


// Selecting The Render Type

@Override
public boolean handleRenderType(ItemStack ItemStack, ItemRenderType ItemRenderType) 
{
	switch(ItemRenderType)
	{
	case EQUIPPED_FIRST_PERSON:
	    return true;
	case EQUIPPED:
		    return true;
	default: return false;
	}
}


//  The Boolean For If It Should Render Type

@Override
public boolean shouldUseRenderHelper(ItemRenderType ItemRenderType, ItemStack ItemStack, ItemRendererHelper ItemRendererHelper) 
{
	return false;
}


// Rendering The Item In Your Hand

@Override
public void renderItem(ItemRenderType ItemRenderType, ItemStack ItemStack, Object... Data) 
{
	switch(ItemRenderType)
	{
		case EQUIPPED_FIRST_PERSON: 
		{
			Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
                	
	}

		break;
            case EQUIPPED:
Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("monsterhunter:textures/items/ItemRender/warHammer.png"));


			GL11.glPushMatrix();





			float Scale = 1.75F;

			GL11.glRotatef(-110F, 0, 0F, 180F);
			GL11.glTranslatef(-1.6F, -0.3F, 0.F);

			boolean IsFirstPerson = false;

			if (Data[1] != null && Data[1] instanceof EntityPlayer)
			{
				if(!((EntityPlayer)Data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))
				{
					GL11.glTranslatef(0.165F, 0.1F, -0.75F);
				}
				else
				{
					IsFirstPerson = true;

					GL11.glRotatef(20F, 1.0F, -5.0F, -3.0F);
					GL11.glTranslatef(-0.1F, 1.6F, 0.3F);
				}
			}
			else
			{
				GL11.glTranslatef(0.05F, 0F, -0.27F);
			}

			GL11.glScalef(Scale, Scale, Scale);
                Hammer.render((Entity)Data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
                
                		GL11.glPopMatrix();
            break;
default:
break;
}	
}
}


 

That crash log is one for trying to launch the game. So I would say your launcher xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Thanks :D I hope it works for you too xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Well... I don't know why it is stuffing up then. Because from you crash report it has nothing to do with rendering...

 

It has something to do with the language you are using. Are you using the original language files???

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm developing a dimension, but it's kinda resource intensive so some times during player teleporting it lags behind making the player phase down into the void, so im trying to implement some kind of pregeneration to force the game loading a small set of chunks in the are the player will teleport to. Some of the things i've tried like using ServerLevel and ServerChunkCache methods like getChunk() dont actually trigger chunk generation if the chunk isn't already on persistent storage (already generated) or placing tickets, but that doesn't work either. Ideally i should be able to check when the task has ended too. I've peeked around some pregen engines, but they're too complex for my current understanding of the system of which I have just a basic understanding (how ServerLevel ,ServerChunkCache  and ChunkMap work) of. Any tips or other classes I should be looking into to understand how to do this correctly?
    • https://mclo.gs/4UC49Ao
    • Way back in the Forge 1.17 days, work started for adding JPMS (Java Platform Module Support) to ModLauncher and ForgeModLoader. This has been used internally by Forge and some libraries for a while now, but mods (those with mods.toml specifically) have not been able to take advantage of it. As of Forge 1.21.1 and 1.21.3, this is now possible!   What is JPMS and what does it mean for modders? JPMS is the Java Platform Module System, introduced in Java 9. It allows you to define modules, which are collections of packages and resources that can be exported or hidden from other modules. This allows for much more fine-tuned control over visibility, cleaner syntax for service declarations and support for sealed types across packages. For example, you might have a mod with a module called `com.example.mod` that exports `com.example.mod.api` and `com.example.mod.impl` to other mods, but hides `com.example.mod.internal` from them. This would allow you to have a clean API for other mods to use, while keeping your internal implementation details hidden from IDE hints, helping prevent accidental usage of internals that might break without prior notice. This is particularly useful if you'd like to use public records with module-private constructors or partially module-private record components, as you can create a sealed interface that only your record implements, having the interface be exported and the record hidden. It's also nice for declaring and using services, as you'll get compile-time errors from the Java compiler for typos and the like, rather than deferring to runtime errors. In more advanced cases, you can also have public methods that are only accessible to specific other modules -- handy if you want internal interactions between multiple of your own mods.   How do I bypass it? We understand there may be drama in implementing a system that prevents mods from accessing each other's internals when necessary (like when a mod is abandoned or you need to fix a compat issue) -- after all, we are already modding a game that doesn't have explicit support for Java mods yet. We have already thought of this and are offering APIs from day one to selectively bypass module restrictions. Let me be clear: Forge mods are not required to use JPMS. If you don't want to use it, you don't have to. The default behaviour is to have fully open, fully exported automatic modules. In Java, you can use the `Add-Opens` and `Add-Exports` manifest attributes to selectively bypass module restrictions of other mods at launch time, and we've added explicit support for these when loading your Forge mods. At compile-time, you can use existing solutions such as the extra-java-module-info Gradle plugin to deal with non-modular dependencies and add extra opens and exports to other modules. Here's an example on how to make the internal package `com.example.examplemod.internal` open to your mod in your build.gradle: tasks.named('jar', Jar) { manifest { attributes([ 'Add-Opens' : 'com.example.examplemod/com.example.examplemod.internal' 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors // (...) ]) } } With the above in your mod's jar manifest, you can now reflectively access the classes inside that internal package. Multiple entries are separated with a space, as per Java's official spec. You can also use Add-Exports to directly call without reflection, however you'd need to use the Gradle plugin mentioned earlier to be able to compile. The syntax for Add-Exports is the same as Add-Opens, and instructions for the compile-time step with the Gradle plugin are detailed later in this post. Remember to prefer the opens and exports keywords inside module-info.java for sources you control. The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
    • When I came across the 'Exit Code: I got a 1 error in my Minecraft mods, so I decided to figure out what was wrong. First, I took a look at the logs. In the mods folder (usually where you'd find logs or crash reports), I found the latest.log file or the corresponding crash report. I read it through carefully, looking for any lines with errors or warnings. Then I checked the Minecraft Forge support site, where you can often find info on what causes errors and how to fix them. I then disabled half of my mods and tried running the game. If the error disappeared, it meant that the problem was with the disabled mod. I repeated this several times to find the problem mod.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.