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[1.16] registerEntityRenderingHandler help


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Hi. I know this problem has been brought up before, but I've been unable to find a clear example of how to deal with the change.

This is the class:

public class TutorialRenderRegistry {
	public static void registryEntityRender() {
		RenderingRegistry.registerEntityRenderingHandler(StarterEntity.class, new StarterEntityRender.RenderFactory());
	}
}

The registerEntityRenderingHandler function gives the following error:

Quote

The method registerEntityRenderingHandler(EntityType<T>, IRenderFactory<? super T>) in the type RenderingRegistry is not applicable for the arguments (Class<StarterEntity>, StarterEntityRender.RenderFactory)

 

I understand the problem is this is how it was done in 1.14 and before, and that it changed in 1.15 and later. The way of doing it uses generics, which I don't fully understand. I know it is a simple fix, but I'm looking for a clear example of how to use registerEntityRenderingHandler in 1.15/1.16

 

 

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3 hours ago, MakeItSimple said:

The registerEntityRenderingHandler function gives the following error

Have you ever looked at registerEntityRenderingHandler?
you don't need a class and your own factory, you need an EntityType and the minecraft factory.

like this:

		RenderingRegistry.registerEntityRenderingHandler(ModEntityType.JADE_ARROW.get(), JadeArrowRender::new);

 

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