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Posted

I did actually search the forums and nothing comes up for the latest version of Forge. If there is a post about it somewhere then I apologize for being retarded and not finding it. To put it simply, when I place any mod jar in the mods folder, then load the game on the Forge profile (currently the 772 version) the first thing I see after the Mojang screen is an error message stating that Forge found duplicate mods. The mod, specifically in this case Dynamic Lights as you will see in the log, is not duplicate. It is in fact one file located in the mods folder. I did also make certain that Dynamic Lights is the correct version, that being for Minecraft 1.6.1. I get the same error with Treecapitator (also updated for 1.6.1) . When the error screen is displayed, clicking at the precise spot will bring me to the Minecraft main menu. I select single player, try to load my save and Minecraft freezes so I have to end task it.

 

 

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Log 0 which includes the double mod error for Dynamic Lights.

 

 

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Log 2 which includes the double mod error for Treecapitator

 

I read the rules and followed them as best I could so I hope I didn't miss anything I should have included in this post.

A proactive idiot is the worst kind.

Posted

why do i see 2X TreeCapitator

 

  mcp{7.51} [Minecraft Coder Pack] (minecraft.jar)

  FML{6.1.34.772} [Forge Mod Loader] (coremods)

  Forge{8.9.0.772} [Minecraft Forge] (coremods)

  TreeCapitator{Forge 1.6.1.r01} [TreeCapitator] ([1.6.1]TreeCapitator.Forge.1.6.1.r01.Uni.CoreMod.jar)

  mod_bspkrsCore{Not available} [mod_bspkrsCore] ([1.6.1]bspkrsCorev3.01.zip)

  TreeCapitator{Forge 1.6.1.r01} [TreeCapitator] ([1.6.1]TreeCapitator.Forge.1.6.1.r01.Uni.CoreMod.jar)

Posted

That is the bug. As I stated in my first post, there is only ONE jar file for these mods in the mods directory. For whatever reason Forge is seeing a duplicate of them which I have now repeatedly said is physically not present in the mods directory.

A proactive idiot is the worst kind.

Posted

This is a bug on the modders end, not ours.

he is declaring himself a coremod, and a regular mod in the same jar. Both identfiing themselves as the same exact mod, Hence duplicate mods.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Alright, that makes sense. Here's something interesting, though: I took the jar files for the mods and inserted them into zip files, then placed them in the mod directory and the game loaded without the duplicate mod error. However, though the mods showed up they did not work. Weird.

A proactive idiot is the worst kind.

Posted

Yes because you essentially bipassed the CoreMod inside the jar.

Coremods are defined as jar files with a special manifest. Without the file being a jar FML won't read it as a coremod.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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