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Posted (edited)

I created a mod for the 1.16.5 when I put it in the mods folder of my test server.

I get the error message in the server list:

"Incompatible fml modded server. Server network message list is not compatible"

server and client have the same mods

this is my mod

Edited by Luis_ST
Posted
  On 3/10/2021 at 5:54 PM, diesieben07 said:

First of all, you should really set up your projects to not have that extra folder in them, it makes it a lot easier to work with the repository when cloning it.

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sorry for that but my ide creates this folder automatically i try to change this

 

  On 3/10/2021 at 5:54 PM, diesieben07 said:

The repository you posted doesn't even manage to start a server, because your code is trying to load a client-only class.

Expand  

What? how it does not manage the server start? what do i have to change?

Posted (edited)
  On 3/11/2021 at 8:52 AM, diesieben07 said:

have you not... tried it? It crashes with a class not found.

Expand  

interesting that you get an error,

I suspect it is because you are using the server run from the ide

I use a "normal" forge server (because the server run in the ide does not work for me) and I don't get any error messages

Edit: what do i have to change or which class is missing

Edited by Luis_ST
Posted (edited)
  On 3/11/2021 at 1:05 PM, diesieben07 said:

I pulled your repository and like often happens with your git repo you somehow managed to update thousands of files in just 2 commits. What on earth.

You also now include the run and bin folder and a bunch of other unnecessary files in your repo, why are you not using the MDK's .gitignore file?

Expand  

that's because I removed the additional folder from my reop and then didn't take over the existing gitignore file

edit: if you have to clone my repo again, there might still be a few problems because I want to fix that with the gitignore file

 

  On 3/11/2021 at 1:05 PM, diesieben07 said:

You only register your network channel on the client, so of course the version will be mismatched (the server doesn't have the channel).

Expand  

how or where do I have to register this

I currently register the simplechanel in the mod class, I have to move it to an external class

 

Edited by Luis_ST
Posted
  On 3/11/2021 at 2:18 PM, diesieben07 said:

The class where you it is entirely irrelevant. What matters is the event you use. Currently you use FMLClientSetupEvent, which only fires on the client distribution.

Expand  

Well, I thought that it would work now, I was probably too happy about that.

i have changed a few other things,

at first i thought it was because i have reversed the changes but i still can't get on the server.

I don't get an error on either side (server and client). The only thing I get is an error screen that says

"Failed to connect to the server"

"Failed to login: Invalid session (try restarting the game or the luncher)"

 

here are the logs from server and client

 

Client.logFetching info...

Server.logFetching info...

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