Posted March 13, 20214 yr when i use onblockactivated on a block class it fires twice, i thought it could be to do @Override public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { if(!worldIn.isRemote) { if (player.inventory.getCurrentItem() != null) { if(player.inventory.getCurrentItem().getItem() == ItemInit.FLOUR_PAPER_BAG.get()) { System.out.println("POO"); player.entityDropItem(new ItemStack(ItemInit.FLOUR.get()), 1.0f); player.entityDropItem(new ItemStack(ItemInit.PAPER_BAG.get()), 1.0f); player.getHeldItemMainhand().shrink(1); } } with client and server so i my if(!world.isRemote) and it still didnt work. Any help would be appriciated!
March 13, 20214 yr 19 minutes ago, [email protected] said: Hand handIn There are two hands. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 14, 20214 yr Author How do i only make one hand fire then as it gives errors if i get rid of one
March 14, 20214 yr 8 hours ago, [email protected] said: THanks! I did if(handIn.MAIN_HAND == handIn) and it worked! Your IDE should tell you to simplify this to Hand.MAIN_HAND Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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