Posted March 14, 20214 yr Hey, there used to be the method #setHasSubtypes in the Item class. Does anyone know how this works in the latest forge version?
March 14, 20214 yr It doesn't. Welcome to The Flattening. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 14, 20214 yr Author 12 hours ago, diesieben07 said: To make this more clear: Make multiple items, not one item with "subtypes". Item IDs (and Block IDs for that matter) are effectively unlimited now. Okay. I have an item that does the same every time but in like 10 different colors and it' s kinda dumb to add each as a single item
March 14, 20214 yr Author Just now, diesieben07 said: Why is it "dumb"? Because I have to copy and paste the model file 15 times and rename it
March 14, 20214 yr Author 1 minute ago, diesieben07 said: Use a datagenerator. Okay and how do they work?
March 14, 20214 yr 2 hours ago, RobinCirex said: Okay and how do they work? After you have read the theory in the docs, you can look here for some practical examples of various data generator usage: https://github.com/Beethoven92/BetterEndForge/tree/master/src/main/java/mod/beethoven92/betterendforge/data Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
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