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Posted

I'm currently trying to write a mod that enables the gamemode Bedwars
with all special items, blocks, ...,
and a capability that includes the player values such as the position of the bed,
the respawn position, whether the player has a bed, etc.

But when I try to output the values, they have a different value every tick,
for example a boolean value has the following values on the console:
first true then false then true again and so on...

I'm sure I did something wrong or something is missing, but I don't know what exactly
this is the repo of my mod

and that the two most important classes:
capability interface
capability class
and the event in which I set the values

 

does someone have an idea what is missing / wrong?

 

  • Author
24 minutes ago, diesieben07 said:

You're most likely printing the values on server and client.

yes do I have to synchronize the two values between server and client?

  • Author
3 minutes ago, diesieben07 said:

do you need the values on the client?

I need the values in the following events WorldTick, PlayerTick, BlockBreakEvent, PlayerRespawnEvent and PlayerCloneEvent.
the TickEvents are on the server just like the BlockBreakEvent.

what about the other two events (PlayerRespawnEvent, PlayerCloneEvent) are these servers or clients?
since if the two were also server events I wouldn't have to sync the values.

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