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By Hipposgrumm · Posted
It might be a dependency of some kind. Puede ser una dependencia de algún tipo. (Sorry, it's OctoEconomyAPI) (Lo siento, es OctoEconomyAPI) -
By ChampionAsh5357 · Posted
That's what the DatapackBuiltinEntriesProvider is for. It doesn't show the specific dimension, but it can handle any dynamic registry object. I'm guessing that comment is just something nobody bothered to do, which is fair since it affect nothing for dev or production. Probably minecraft:noise. -
By ChampionAsh5357 · Posted
Provide your repo containing the code. -
By ChampionAsh5357 · Posted
As long as you are using it to handle the interpolation between ticks such that the value is between the previous movement height and the next one, there should be no issue. I assume you know this, so I'll also assume the math is right. In that case, it may have to do with what data is synced to the client or handled by the client. You could try printing out the parameters of the height method and see if there are any unusual values that appear when you pause and then unpause the game.
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