Jump to content

Coremods folder; Adding Coremods; Treecapitator


pigsrevenge

Recommended Posts

I saw the thread about "do not create coremods folder" but my forge version (auto-install.762 for 161)

has a coremods folder and I put the treecapitator coremod in there and it works ok.

 

So to clarify please: should I put treecap. and others in the mods folder now?

 

thanks

Link to comment
Share on other sites

Modern versions will only have the 'mods' folder.

like one or two builds in 1.6.1 while we were updating still make the coremods folder.

So the official answer is use the mods folder. If it doesn't work, update your Forge.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

so coremod folder is removed after 1.5.2? wonderful. that was only a complicance for people like me who makes modpacks. now i hope for a "long stable" mc version, like the 1.2.5, or, at least, updates like 1.4.6/7 which keeps compatibility between versions

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.