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I need help
Pls like and download my skin https://namemc.com/profile/maxigamzzzxz90.1
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maxigamzzzxz90 joined the community
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ziokkkk joined the community
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Custom Modpack - "Errors in currently selected data packs prevented the world from loading" because "Overworld settings missing"
Make a test without the mod bettervillage
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SliKk joined the community
- Yesterday
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Cxsmxc joined the community
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jayleeresendiz joined the community
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Minecraft: Hunger Games w/Cad! Game 223 - Accidental Poisoning!
The 223rd episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! https://www.youtube.com/watch?v=1Rje1cZsE6I
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idingds joined the community
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swilingth joined the community
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Custom Modpack - "Errors in currently selected data packs prevented the world from loading" because "Overworld settings missing"
Been fiddling with this for a while, my current issue now is that I can play for a bit but when I save and quit and try to join the world again later, with or without restarting the launcher, it doesn't let me join the world again for "Errors in currently selected data packs prevented the world from loading" and the log says "Overworld settings missing." I've found other references to this problem and tried several fixes, nothing has worked. It won't even let me run in safemode. Deleting level.dat and renaming level.dat_old to level.dat didn't work. There are no data packs in any folders, I've even tried deleting the data pack folders just in case. No results. I've had this happen to multiple worlds so far with less than an hour of progress in them, and I don't have the ability to figure the issue out myself. I don't have and shaders, the full mod list is in the log (Part 1). Any help or suggestions would be greatly appreciated. Size limit forced me to split up the log. (Mod List is near beginning in Part 1) Part 1 https://pastebin.com/ydckBUEk Part 2 https://pastebin.com/paC8z9i5 Part 3 https://pastebin.com/VEA92iK5
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rydg53 joined the community
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Minecraft: Hunger Games w/Cad! Game 222 - Cactus Kill!
The 222nd episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! https://www.youtube.com/watch?v=C_nnoKx8VRY
- Last week
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Asobi joined the community
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Rexitoplay_10 joined the community
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forge failed to start download
Thank you! My issue has been resolved, it seems to work just as it should now.
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forge failed to start download
Yeah. It looks like it is a permissions issue. Usually in linux you have to use chmod for modifying. Doing ls -l should say the permissions. For example when you create a folder, you should get the following permissions by default: drwxr-xr-x So doing chmod 644 will give it drw-r--r-- permissions. If you really don't care that anyone could read and write, you could do chmod 777 on the folder
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forge failed to start download
Looks like the Launcher does not have perms for the /home/botfly/ directory So you have to grant permission for /home/botfly/.minecraft/ But I have no idea how this work on linux
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TileEntity started following forge failed to start download
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forge failed to start download
i have ran the forge installer but when trying to open the forge installation in the minecraft launcher it gets most of the way through the installation then displays the following error: Failed to start download. Name: 1.20.1-forge-47.4.10.jar URL: https://piston-data.mojang.com/v1/objects/0c3ec587af28e5a785c0b4a7b8a30f9a8f78f838/client.jar Error details: 0x0000000d - generic: Permission denied Couldn't open file for download Filename on disk: 1.20.1-forge-47.4.10.jar Path: /home/botfly/.minecraft/versions/1.20.1-forge-47.4.10/1.20.1-forge-47.4.10.jar Exists: Nonexistent i am using forge version 1.20.1-47.4.10 and minecraft launcher version 3.35.10-2.6.2 on arch linux i have attempted reinstalling to no avail
- Game crashes when initialising due to "rendering overlay" error (again)
- Game crashes when initialising due to "rendering overlay" error (again)
- Game crashes when initialising due to "rendering overlay" error (again)
- Game crashes when initialising due to "rendering overlay" error (again)
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New to minecraft modding and try to understand what can I do with forge
thanks for the information!
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Maya Dalton changed their profile photo
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- Game crashes when initialising due to "rendering overlay" error (again)
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Diskanskiy changed their profile photo
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- Game crashes when initialising due to "rendering overlay" error (again)
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Why is connector suddenly freaking out over Better End?
Yup, Moonlight is most definitely the problem. I'll try play around with versions until I find one that works. Thank you for your help!
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Why is connector suddenly freaking out over Better End?
Also try older builds of bclib and moonlight lib
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Why is connector suddenly freaking out over Better End?
This was definitely part of the issue, I somehow ended up with 2 versions of entity_model_features in my mods folder, but now it's failing to initialise for a different reason. Here's the pastebin of that crash: https://pastebin.com/0Df5gAWq
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Why is connector suddenly freaking out over Better End?
Looks more like a conflict with entity_model_features - make a test without it or try an older build
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Why is connector suddenly freaking out over Better End?
Hi all, I have decided to take up the endeavor of updating my kitchen sink modpack. While switching my addons to be compatible with the latest version of Create, something has messed with connector and made it fail to initialise. The crash report seems to suggest it's having problems with better End, but since I didn't touch better end I do not think this is the case. My second guess would be it's something to do with VS clockwork, but I'm unsure of exactly why it's causing conflict. Any ideas? Pastebin crash report: https://pastebin.com/8ySwxksV
- Instance closes with no crash report
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Server randomly crashes
Are there changes, if you set max-tick-time to -1 in the server.properties?
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Use enchantments in anvil on tools build from custom ore
I thank you for your response. I am French and I programme in French, but a big code part is in English because it depends on Forge. I think that you will understand. There are a lot of comments in code because the mod is currently being developed. To execute the project, you allows to execute run-data next run-client. The main classes to watch are : objet/outil/NiveauDOutil (the ores defined here) ; objet/outil/OutilDeCreusement (the digger tools) ; objet/outil/Pioche (the class for the pickaxe) ; objet/outil/OutilInstancie (the class which owns the pickaxe instances). The repository is : github.com/AlixPignard/Minecraft_mod_rubissaphirtopaze. The ressources come from mod More Ore in One : github.com/TheKiritoPlayer20/MoreOresInONE/.
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Use enchantments in anvil on tools build from custom ore
For sharing code, I would suggest putting your mod on github, it would allow someone to build/run your mod to help test, as well as peruse the code. I would at the very least share the code for your new material/tool tier, my first thought would be that it is related to the enchantability level of the material.