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  • Posts

    • For the moment it seems fixed. I deleted the JEI Config file, the Journeymap Server Config file, and disabled both the mods (even while disabled, it would still crash until those config files were gone). They're useful mods and I'd hate to not use it, would just deleting and redownloading the mods work?
    • For hours I have been trying to just instal Mr. Crayfish's Refurbished Furniture Mod, but each step to fix the error codes, the more problems arise. The farthest I got through the steps was getting to the Forge Installer, but once I had selected the file, an error saying "The directory is missing a launcher profile. Please run the minecraft launcher first". At this point I don;'t know what more I can do. Please help.
    • I create my mod pack,yesterday my mod pack is fine but i add one mod and error. I'm delete this mmod but minecraft is still stop on CONFIG_LOAD then I tried to delete config and restart it but again. If you can pleace help me. https://imgur.com/ngZBzuv
    • game crashes before even opening (log:https://mclo.gs/M8xvX7c)
    • I have created a custom entity that extends "TamableAnimal", but I am wanting to have it spawn in the ocean. I have it spawning right now, but it spawns way too frequently even with weight set to 1. I am guessing it is because it is rolling in the spawn pool of land animals since TameableAnimal extends Animal and is different than WaterAnimal, and since no land animals spawn in the ocean it just fills every inch up with my custom entity. I have followed basic tutorials for spawning entities with Forge, but I feel like I am missing something about how to change what spawn pool this custom entity ends up in. Is it possible to change that or do I need to refactor it to be based off of WaterAnimal to get those spawn? My biome modifier JSON file: { "type": "forge:add_spawns", "biomes": "#minecraft:is_ocean", "spawners": { "type": "darwinsmysticalmounts:water_animal", "weight": 20, "minCount": 1, "maxCount": 1 } } My client event: event.register(ModEntityTypes.WATER_ANIMAL.get(), SpawnPlacements.Type.NO_RESTRICTIONS, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, WaterWyvernEntity::checkCustomWaterAnimalSpawnRules, SpawnPlacementRegisterEvent.Operation.REPLACE); And the actual custom spawn rule that makes it spawn in the water: public static boolean checkCustomWaterAnimalSpawnRules(EntityType<WaterAnimalEntity> pAnimal, LevelAccessor pLevel, MobSpawnType pSpawnType, BlockPos pPos, RandomSource pRandom) { return pPos.getY() > pLevel.getSeaLevel() - 16 && pLevel.getFluidState(pPos.below()).is(FluidTags.WATER); }  
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