Jump to content

Support & Bug Reports

Help with Forge goes here. Refer to Modder Support for help with Forge modding. You MUST read the FAQ before posting.


Subforums

  1. FAQ   (562538 visits to this link)

38200 topics in this forum

  1. i need help with my server

    • 1 reply
    • 4.4k views
  2. Forge Doesn't load

    • 16 replies
    • 18.5k views
    • 3 replies
    • 8k views
    • 3 replies
    • 6.9k views
    • 1 reply
    • 9.9k views
    • 5 replies
    • 7.8k views
    • 1 reply
    • 7.5k views
    • 6 replies
    • 7k views
    • 3 replies
    • 19.6k views
  3. Console Spam issue

    • 2 replies
    • 4.6k views
  4. Server crash on startup

    • 8 replies
    • 10.9k views
    • 4 replies
    • 7k views
    • 3 replies
    • 5.7k views
    • 2 replies
    • 7k views
    • 2 replies
    • 6.4k views
    • 6 replies
    • 6k views
    • 2 replies
    • 7.4k views
    • 4 replies
    • 11.4k views
    • 1 reply
    • 5.2k views
  5. Help with Linux Forge 1.6.4

    • 2 replies
    • 4.2k views
    • 2 replies
    • 5k views
    • 3 replies
    • 9.5k views
    • 3 replies
    • 12.3k views
    • 3 replies
    • 7.5k views
    • 3 replies
    • 6.5k views

Announcements



  • Posts

    • Managed to solve the issue myself. Solved by a fresh modpack instance.
    • Hello, so straight to the problem. Today i wanted to startup Enigmatica as usual and it just wont startup. Last night everything worked fine, i didnt even turn off my pc. Crash log: https://mclo.gs/GJ6Kcy1
    • Rubidium and Embeddium are versions of the same mod, you can only have one. I believe Embeddium is the one that's actively maintained.
    • Hello, New to modding, but have a solid CS foundation. I've created multiple custom BlockEntities that all have the same issue, which is that the inventory only updates on right click (overriding the useItemOn method). I've seen multiple posts on here outlining a similar issue to mine, but I've already implemented the solution of: overriding the correct methods in the BlockEntity class and calling setChanged(). I've tried every different place for setChanged() to no success. I'm wondering if I'm missing something else or if there was some change to sending data to the client in 1.21.5? Or will I have to use a custom packet sender? Here is the code for one of my BlockEntity classes with a single inventory slot: public class MyCustomBlockEntity extends BlockEntity { public final ItemStackHandler inventory = new ItemStackHandler(1) { @Override protected int getStackLimit(int slot, @NotNull ItemStack stack) { return 1; } @Override protected void onContentsChanged(int slot) { setChanged(); if (!level.isClientSide()) { level.setBlockAndUpdate(getBlockPos(), getBlockState()); } } }; public MyCustomBlockEntity(BlockPos pPos, BlockState pBlockState) { super(ModBlockEntities.MY_CUSTOM_BE.get(), pPos, pBlockState); } public void clearContents() { inventory.setStackInSlot(0, ItemStack.EMPTY); } public void dropItem() { SimpleContainer inv = new SimpleContainer(inventory.getSlots()); inv.setItem(0, inventory.getStackInSlot(0)); Containers.dropContents(this.level, this.worldPosition, inv); } @Override public void setRemoved() { dropItem(); super.setRemoved(); } @Override protected void saveAdditional(CompoundTag pTag, HolderLookup.Provider pRegistries) { super.saveAdditional(pTag, pRegistries); pTag.put("inventory", inventory.serializeNBT(pRegistries)); } @Override protected void loadAdditional(CompoundTag pTag, HolderLookup.Provider pRegistries) { super.loadAdditional(pTag, pRegistries); inventory.deserializeNBT(pRegistries, pTag.getCompound("inventory").get()); } @Override public Packet<ClientGamePacketListener> getUpdatePacket() { return ClientboundBlockEntityDataPacket.create(this); } @Override public CompoundTag getUpdateTag(HolderLookup.Provider pRegistries) { return saveWithoutMetadata(pRegistries); } } Mostly encountering the issue when calling the clearContents() method anywhere outside of useItemOn() in the Block class. I've also tried overriding both the handleUpdateTag() and onDataPacket() methods, calling their super along with loadAdditional(), but neither changed the outcome. Thanks in advance for any replies.
    • Hi all! I’m working on a Jurassic Park-themed mod for Minecraft 1.20.1, aiming to include dinosaurs, fossils, DNA extraction, and cool machines. This is a free project, mainly passion-driven, and I’ll give full credit to everyone involved. this is the perfect opportunity for beginners of modeling and coding. This project will give you experience and a creative freedom If you love dinosaurs and Minecraft modding, hit me up! Thanks! Add Me ogfrost. <--- Discord
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.