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Showing content with the highest reputation on 02/08/17 in all areas

  1. And this is how retardedly easy it is to do what we were asking you to do: https://dl.dropboxusercontent.com/u/7950499/2017-02-08 12-09-43.mp4 It's literally "right click, open type hierarchy." Which I even told you. THIS is why I keep bashing my face into my desk and making snarky comments. It's that fucking easy.
    2 points
  2. Because that's what you told Minecraft to look for.
    1 point
  3. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ Read it. Understand it. Implement it.
    1 point
  4. That is actually wrong information, not your fault though I fell for it myself. Ender IO and most other 'RF' mods(there are exceptions) expect you to push the energy out yourself. You need to expose your BaseEnergyContainer as a Capability for the connection to take place. And in the case of sending the message when it is right clicked (not sure if this has been solved already) you can create a getter method for your container field.
    1 point
  5. You register your capability with CapabilityManager.register in preInit. You attach providers for your capability to external objects ( Entities , TileEntities , ItemStack s, etc.) when AttachCapabilitiesEvent<T> is fired. For examples of capabilities, you can look at the capability test mod or my own mod's capabilities (API, implementation). The IMaxHealth capability in my mod will probably be of particular interest, this is attached to entities to store and manage an AttributeModifier to provide bonus max health.
    1 point
  6. Thanks! I added it under dependecies, worked like a charm
    1 point
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