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Showing content with the highest reputation on 02/07/18 in all areas

  1. I was reading this post and it feels like core modding is something bad. What are core mods? Are they bad? Edit: Nevermind. I found a post with information on it. http://www.minecraftforge.net/forum/topic/62870-what-is-a-coremod-and-what-are-it-advantages-and-disadvantages/ I don't know how to delete my post. Although I still wonder if there is a way to identify which mod out there is a coremod.
    1 point
  2. I'm trying to get the senses of a mob to modify them and EntityLiving.class.getDeclaredField("senses") works untill I'm in the dev enviroment, but as mod, i get java.lang.NoSuchFieldException. I know I should change the "senses" string into the field_xxxxxx name, but how I can know the field's name?
    1 point
  3. you need to shadow org.slf4 into your jar can you post your mod jar here
    1 point
  4. http://imperceptiblethoughts.com/shadow/
    1 point
  5. I think I will somehow manage to prevent weird looks on my Gens, by checking corners and altering terrain. The only issue I really have problems with is lag prevention. Look at for example how my Fortress Generator works(I hope it is on Github). Thanks for all the replies
    1 point
  6. I don't think it is really that costly for performance really. You only need to update the "map" when someone places a block and only check the map when someone tries to break a block. And booleans can be stored as a bit map if you need to keep things compressed (cause you probably need to store this as world save data). EDIT: of course you should keep track of breakable blocks, not unbreakable, since I would expect that the player-placed blocks would be much less than the naturally generated ones.
    1 point
  7. That's pretty much your only option, yes.
    1 point
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