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Showing content with the highest reputation on 08/18/18 in all areas

  1. Just check if the player's look vector intersects with the entity's AABB like I do here.
  2. Yeah, recently learned about Capabilities. Followed few tutorials (unfortunately not updated) and with some tweaks got it to work. Here is my code for reference - https://github.com/Oen44/RPG-Mod-MC And here you have something about how to make one - http://jabelarminecraft.blogspot.com/p/minecraft-17x.html
  3. if (event.getType() == ElementType.ARMOR) { //event.setCanceled(true); // disable armor GUI or //GuiIngameForge.left_height = X; // change position } Inside RenderGameOverlayEvent.Pre
  4. Yeah, I realized my mistake. Must've posted it while you guys were typing.
  5. Wait, I forgot I switched ISPs a couple days ago. I'll update the port forwarding and test tomorrow.
  6. The whole system is built with the idea that every block will be registered every time consistently. It is just a bad idea, diesieben07 would be able to explain this better than I could. Override the method in the block class that have a IBlockState parameter.
  7. 1 point
    There are down times on here as well as anywhere else. I don't work on the forums I just know my way around the API somewhat, so I spend some of my down time helping other modders.
  8. 1 point
    I'm thinking boltSize and steps. Also dont call GL methods directly use GLStateManager and also use the variables instead of

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