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Showing content with the highest reputation on 08/18/18 in all areas

  1. Just check if the player's look vector intersects with the entity's AABB like I do here.
    1 point
  2. Yeah, recently learned about Capabilities. Followed few tutorials (unfortunately not updated) and with some tweaks got it to work. Here is my code for reference - https://github.com/Oen44/RPG-Mod-MC And here you have something about how to make one - http://jabelarminecraft.blogspot.com/p/minecraft-17x.html
    1 point
  3. if (event.getType() == ElementType.ARMOR) { //event.setCanceled(true); // disable armor GUI or //GuiIngameForge.left_height = X; // change position } Inside RenderGameOverlayEvent.Pre
    1 point
  4. Yeah, I realized my mistake. Must've posted it while you guys were typing.
    1 point
  5. Wait, I forgot I switched ISPs a couple days ago. I'll update the port forwarding and test tomorrow.
    1 point
  6. The whole system is built with the idea that every block will be registered every time consistently. It is just a bad idea, diesieben07 would be able to explain this better than I could. Override the method in the block class that have a IBlockState parameter.
    1 point
  7. There are down times on here as well as anywhere else. I don't work on the forums I just know my way around the API somewhat, so I spend some of my down time helping other modders.
    1 point
  8. I'm thinking boltSize and steps. Also dont call GL methods directly use GLStateManager and also use the variables instead of
    1 point
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