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Showing content with the highest reputation on 08/20/18 in all areas

  1. uh, new ItemStack(Items.DIAMOND)?
    1 point
  2. Emissive quads are possible with a custom IBakedModel, a TESR isn't needed here. You would need to create and load a custom IBakedModel and generate a list of custom BakedQuads that have their lightmap data set to anything apart from 0, say 240 for full emission. An example can be found here.
    1 point
  3. I looked through the changes for 1.13 for the first time today, and I saw they are reworking the way items and blocks are implemented, along with other changes and additions like data packs and removal of metadata. Will this mean a lot for me as a forge modder? I can assume that things will break, but on what scale?
    1 point
  4. Use the minecraft:item_nbt ingredient type. Set the nbt property to the NBT data you want. I don't have any examples of the minecraft:item_nbt ingredient type, but you can see an example of a recipe output with NBT (which uses the same properties) here.
    1 point
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