I highly doubt that, considering the 1.13 tutorials that people are making now still continue with those outdated practices like static initializers that should've been gone by now and with the new loading system are causing a ton of issue.
So yeah, the issues I saw:
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/blocks/BlockBase.java
Block/Item/WhateverBase is an antipattern that abuses inheritance. Don't use it, you don't need it. There is already a BlockBase, it's called Block. If you want to set common data of your block don't abuse inheritance, use a helper method.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/util/interfaces/IHasModel.java
IHasModel is a bad practice, drop it. Not only do you not need it at all, you actually end up writing almost 3 times as much code using it compared to the amount of code you would write without it. I have no idea why everybody got so attached to this stupid thing. Oh well, at least 1.13 practically killed it with automatic item model registration.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/proxy/CommonProxy.java
A common proxy makes no sense. Proxies exist to separate sided-only operations, if your code is common it goes anywhere else but your proxy. Even besides that I would say that if you need to use a proxy for an operation common executing code is not possible at all.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/proxy/CommonProxy.java#L18
This makes no sense. On a server that would just return you the english translation. On the client you can use I18n directly.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/proxy/ClientProxy.java#L23
Don't make your proxies into event handlers, that invalidates the whole purpose of a proxy - a class that would only be loaded on the respecive physical side.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/Duelcraft.java#L76
A CommonProxy is bad enough, but having it as your ServerProxy makes even less sense. Server proxy executes the code that would crash on the client with ClassNotFoundException. This is the opposite of common code.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/init/ModBlocks.java
Don't use static initializers for your Registry entries ever since you can't control the loading order of those classes. It WILL mess everything up at some point. Registry entries must be instantinated in the appropriate registry event.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/blocks/tileentities/BlockTileEntity.java#L14
I don't understand the point of this class at all. Just override Block#hasTileEntity and Block#createTileEntity in your block classes.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/blocks/tileentities/TileEntityPillar.java#L58
Don't "request a sync" from the client ever. The server knows perfectly well when to sync and what to sync, the client shouldn't have a say in this at all ever or it will be abused by malicious clients. Override TileEntity#getUpdatePacket, TileEntity#getUpdateTag, TileEntity#onDataPacket and TileEntity#handleUpdateTag instead.
https://github.com/Mekelaina/Duelcraft/blob/master/src/main/java/com/mekelaina/duelcraft/util/handlers/RegistryHandler.java#L37
This is too early to add new entries to the ore dictionary, and if you would look at the output log of your game as it starts up forge tells you that with a bunch of errors already.