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Showing content with the highest reputation on 07/07/19 in all areas

  1. setupDecompWorkspace no longer exists in 1.13+, this process now happens when the project is loaded by your IDE of choice
    2 points
  2. Controlling how blocks face are configured in blockstates and model [JSON] files, In the Eclipse "Package Explorer" view, look for Referenced Libraries -> Forge Src 1.12 ... -> assets.minecraft.blockstates --> 'birch_log.json' for an Example (Birch Logs) The models listed can be found in assets.minecraft.models.block The base Class for logs is in net.minecraft.block.BlockLog . which you can probably use natively or extend to get the effect you are after. Basic concepts are covered here: https://mcforge.readthedocs.io/en/latest/blocks/states/
    1 point
  3. No, starting in 1.13 Forge (and mods that use Forge's config system) use .toml files rather than .cfg files, so those .cfg files are probably from an old version
    1 point
  4. 1 point
  5. That log does not show a crash, please reproduce the crash then immediately supply the file
    1 point
  6. You can use one of the paste sites listed in my signature below or you can try uploading again
    1 point
  7. trans_humanist: Please provide your launcher_log.txt found in .minecraft Xingot: Please do not hijack threads, if you have an issue please make your own.
    1 point
  8. By checking if the world is remote, you are only executing the if statement on the client side. You probably meant to inverse this.
    1 point
  9. Hello! I have a problem with a custom fluid. It's a steam. But it hasn't texture Source code: https://github.com/LazyTechwork/AtomicEnergy/tree/master/src/main/java/com/lazytechwork/atomicenergy/fluids What's wrong?
    0 points
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