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Showing content with the highest reputation on 09/20/19 in Posts

  1. Depends on what you're doing. Does the client need to know about it?
  2. You can attach them to both by subscribing to AttachCapabilitiesEvent<Entity> and attaching to PlayerEntity. You'll need to send a packet for when the player clones to save and load the capability data on Clone event since this event is only called on server thread.
  3. You're missing a "}"at the end of your file.
  4. Some of your jsons are syntactically wrong. Specifically your dirt_ball model.
  5. Note that the more items and blocks you create the more model and blockstate JSON files you'll have to update to reflect the change.
  6. Two things you didnt change assets/modid/models/item to items did you? And post your log file for this the error will tell us where the problem is.

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