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  1. Another thing you can do is Subscribe to the BlockEvent.BreakEvent and check if the player is holding your item and cancel that event. It doesn't have quite the same effect as the sword in creative, but it won't allow the player to break that block if he is holding the item. @SubscribeEvent public static void onBlockBreak(BlockEvent.BreakEvent event){ PlayerEntity player = event.getPlayer(); if(player != null){ Item item = player.getHeldItemMainhand().getItem(); if(item instanceof *youritemhere*){ event.setCanceled(true); } } }
    1 point
  2. Look under item. I believe you need to override onBlockStartBreak.
    1 point
  3. Don't create RegistryEntries in static initializers, only do so in Forge controlled vents so that instantiation happens at a known and controllable point. Yes, only register your items on the client side. Nothing could go wrong here... Speaking of, this is wrong, you should be using the registry events. Use @ObjectHolder annotations instead. ModelLoader.setCustomModelResourceLocation exists for a reason. Do not use the Model Mesher. If you aren't on 1.12, update. This value is probably null here, because your block hasn't been registered yet. Also, D7 ninja'd me.
    1 point
  4. Hey guys, Im trying to create a hostile creature. It is spawnable but it wont attack no matter what. I already tried so many things. Could someone help me pls? package com.refeying.testmod.entities; import net.minecraft.entity.EntityType; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.goal.LookRandomlyGoal; import net.minecraft.entity.ai.goal.NearestAttackableTargetGoal; import net.minecraft.entity.ai.goal.RandomWalkingGoal; import net.minecraft.entity.ai.goal.SwimGoal; import net.minecraft.entity.monster.MonsterEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.world.World; public class PlatinumEntity extends MonsterEntity{ @SuppressWarnings("uncheckeck") public PlatinumEntity(EntityType<? extends MonsterEntity> type, World worldIn) { super(type, worldIn); } protected void registerGoals() { this.goalSelector.addGoal(1, new NearestAttackableTargetGoal<>(this, PlayerEntity.class, true)); this.goalSelector.addGoal(2, new SwimGoal(this)); this.goalSelector.addGoal(3, new RandomWalkingGoal(this, 0.75d)); this.goalSelector.addGoal(4, new LookRandomlyGoal(this)); } protected void registerAttributes() { super.registerAttributes(); this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(50.0d); this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.75d); this.getAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(5.0d); this.getAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(20.0d); this.getAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(2.0d); } }
    1 point
  5. @diesieben07 well sometimes my brain just doesnt work... I edited the post now. The creature spawned but it wont attack no matter what.
    1 point
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