Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/04/20 in all areas

  1. You can still access Explosion.getAffectedBlockPositions(). Even though the List is final, you can still make changes to it, because it's an ArrayList.
    1 point
  2. There are three constructors in Explosion, two of which are client side only.
    1 point
  3. From an event since they could be subject to change whenever the config is reloaded.
    1 point
  4. It's the same way you create a block model. Either go pure json or use one of the many modeling softwares there are to write the json for you. One of popular ones is Blockbench.
    1 point
  5. Note: InputEvent is client side only. So, your client config takes precedent. Use a packet to send over the server value and store it in a variable.
    1 point
  6. 1 point
  7. Assuming that what you want to check is accessible on both the logical client and server yes.
    1 point
  8. Client, Common, and Server I think is being misinterpreted between logical and physical. The configs refer to the logical side. When deciding between common and server configs on the physical side, the Common/Server configs take precedent on the physical server while client configs will take precedent on the physical client only. In your case, configs are world save specific on physical servers since only one config is available for any one physical server. Physical clients will have one config for many worlds since its all hosted on one device.
    1 point
  9. Check any vanilla monster's loot table file, one where there's really basic loot (so not cows and pigs that deal with being on fire). Squid is a good example. Take that file, change the item dropped, put it in your own resource directory, and then add it during the event (as my code shows you how to do).
    1 point
  10. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.