Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/24/20 in all areas

  1. Hello Some methods have names like "func_226896_b_"? I think, modding is easyer, if all methods and fields are named as what they are used for, like "getCollisionShape". So why theese weird names?
    1 point
  2. I wrote this cord, but it is worked only when player hold items. Moreover blocks render on player. @SubscribeEvent public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) { GlStateManager.pushMatrix(); GlStateManager.scalef(2.0f, 1.0f, 1.0f); } @SubscribeEvent public static void onRenderPlayerPost(RenderPlayerEvent.Post event) { GlStateManager.popMatrix(); } Then, how does GlStateManager.scalef work? I want to change Player's scaleX(depth) to 1.2X and scaleZ(width) to 2.0Z. GlStateManager.scalef(2.0f, 1.0f, 1.0f) makes a player fat, but depth doesn't change. GlStateManager.scalef(1.0f, 1.0f, 2.0f) shrinks a player's height.
    1 point
  3. Isn`t it easyer for the Mojang-people to build it with useful names there?
    1 point
  4. Found the error, I thought I already implemented the getCapabilities() method, but no Now it works
    1 point
  5. moreitems is my mod id, I placed my new recipes under that and the recipes im trying to remove/replace is under minecraft.
    1 point
  6. I wonder if Minecraft's source code (available in the external resources) has any crops that have code you could look at and utilize.
    1 point
  7. I found the solution, you need a music in MONO not in STEREO ... @kaydogz
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.