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Showing content with the highest reputation on 12/02/20 in all areas

  1. Vouch! I have worked on a lot of Minecraft and Discord servers over the past few years, but unfortunately I eventually started getting quite bored of Minecraft, I then discovered Verade's server which caught my eye, his ideas are interesting and have been helping him out with it since - working with him has been amazing, Verade is a good guy who is extremely dedicated to his server and always welcomes suggestions. He has also helped me gain a lot of crucial experience with moderation and planning.
    2 points
  2. Yep, you need to add all the features manually. If you need to add all the vanilla ores, you could also use the utility method withOverworldOres, which you can find inside the DefaultBiomeFeatures class, among many other method that add specific groups of features in one go..its not really necessary though, you have better control if you add features one by one manually. To improve readability of your code, i suggest moving the whole biome definition into on separate utility method that returns the Biome object
    1 point
  3. Not really no. I did something like this a long while back, but you can't fiddle with that property. You have to fiddle with whatever you can do with the available methods. e.g. you can return an empty voxel shape from getCollisionShape which does allow you to check what the player has or is.
    1 point
  4. Expanding on this: If you intend for your capability to ever be used by other mods (i.e. you're making it part of your mod's API) then using an interface is very strongly advised, simply as good programming practice (expose the interface, not the implementation). If you only ever intend for your capability to be used for storing data for your own purposes, an interface is very much optional. You might decide it's useful to have one, just for tidiness in your own code, but then again you're free just to use a class.
    1 point
  5. Vouch! Since 2012 I have been playing Minecraft: working on various servers, managing different staff teams, and working with so many different people. In my short time of working on this project alongside Verade, I can confidently say I found something amazing. This is a great working environment, one that adapts to my daily schedule, has an owner/founder that is truly committed to making a great server, the high-caliber of people I work with, and providing me with an opportunity to enjoy Minecraft again because of the pureness of creating something that others can enjoy.
    1 point
  6. Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler)
    0 points
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