Jump to content

ChampionAsh5357

Members
  • Posts

    3284
  • Joined

  • Last visited

  • Days Won

    62

Everything posted by ChampionAsh5357

  1. I don't know much about geckolib, but it seems like there is no interpolation between the positions across frames. You should probably check your renderer to see what is happening there.
  2. You can make changes to the shader json realtime anyways by just reloading the assets with F3 + R iirc. If you want to set the uniforms manually, you can grab them from the ShaderInstance via #getUniform and then calling #set.
  3. Why do you specifically need the server jar file?
  4. This sounds like a hardware issue if the screen is going black and not just the game.
  5. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  6. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  7. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  8. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  9. 1.12.2 supports Java 8, not Java 16. Otherwise, the version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  10. What version are you on and what does your file structure and blockstate json look like?
  11. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  12. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  13. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  14. Not much you can do there other than just create anonymous classes.
  15. Remove anything that ends with `mojang.com` within the file, save, and then try again.
  16. Add a MutableComponent with a Style that sets the clickEvent when action of COPY_TO_CLIPBOARD.
  17. The calculation done for determining whether an entity is moving is (x + z)/2 > 0.015 (default) and limbSwingAmount != 0. Most likely, your entity's speed is too low to be detected when moving.
  18. Create a new RenderLayer for that and do something like the EnergySwirlLayer. Then, attach it during EntityRenderersEvent$AddLayers on the mod event bus. What you are doing right now will do nothing as the parameters are set by the model before rendering anyways.
  19. You can't. It's whichever comes first in the stream order will be picked, which is almost always the vanilla datapack unless you happen to reorder the datapacks to detect your recipe first. Even then, I'm not sure whether that will fix the issue because of the asynchronous behavior of datapack loading. This doesn't matter.
  20. Look at how Boat or AbstractMinecart works. Vanilla has many entities that can show you how the classes work.
  21. Mojang has updated text2speech in a bunch of versions yesterday, so you will need to invalidate, refresh, and regen the runs of your gradle project.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.