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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Did you remember to cancel the event? I have no idea what the error is when I can't see the code. Add an if statement? If you need data from the server, send a value via a packet to the client.
  2. ProjectileImpactEvent and checking if the projectile is an arrow. As for summoning, look at ender pearls or spawn eggs.
  3. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts' 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  4. The level the explosion is supposed to occur in. It would probably be the same level as the player.
  5. Please provide the entire log generated by the installer in a gist or pastebin.
  6. That probably has to do with one of the mods, so we're not well equipped to diagnose the issue.
  7. First of all, you should be using RenderTypes instead of direct RenderSystem calls. Second, you need to transform the line based on the vector of the projected view before drawing to the screen. You should be able to see how this is done by looking at any entity call. Third, don't use pose stacks interchangeably, each is for their individual purpose. If you are rendering in the world, use the posestack provided by the event.
  8. You can try adding '-Dfml.earlyprogresswindow=false' to your list of arguments since it seems like an error with Mac M1 chips. If the issue still persists, it's not on Forge's end.
  9. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  10. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  11. Try running Jarfix to see if that fixes the issue to run the installer.
  12. You should not be using entityTranslucentCull first, it should just be entityTranslucent. Second, you should be setting up the animation and then calling the render method like any other model implementation. Otherwise, no animation data will be set on the model itself. Look at how LivingEntityRenderer#render works.
  13. It depends on what you are doing. For example, entities would use an EntityRenderer while an overlay may use IOverlayRenderer. You will need to figure out what you are trying to render and how you want to implement it.
  14. Probably the best place to start is OpenGL and its integration into LWJGL. From there, it's mainly just looking over the vanilla source code and see how they abstract those features into Blaze3D (since Blaze3D has no documentation).
  15. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  16. Forge does not support this for entity models. You would need to build your own model handler for this.
  17. I would suggest just following the call references using your IDE to figure out where to get the parameters from. In general, it is just from the EntityRenderer with the last four floats being RGBA scaled from 0 to 1.
  18. Currently, you are on offline mode. I would suggest restarting your Minecraft client and see whether that fixes the issue. This is purely a thing with Mojang and its authentication services and has nothing to do with Forge.
  19. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  20. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  21. My best guess is that your structure doesn't have a jigsaw block denoting where to connect to the village. You can look over TelepathicGrunt's explanation on this for more detail.
  22. This is just suggesting that there is somebody trying to log in playing on regular Minecraft when Forge with specific mods is required. Whether you think it's a bot is up to your belief and research on who is trying to log onto your server. It has nothing to do with Forge.
  23. Not really a mess, so I would say there's no issue. Most you could do is change how you choose to implement the logic.
  24. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  25. The player model already supports translucent textures, so you would mainly just need to change the final parameter of ModelPart#render to be a different alpha value. You could accomplish this by replacing the player rendering via PlayerRenderEvent$Pre.
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