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Everything posted by ChampionAsh5357
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Having some difficulties with Cloth Config.
ChampionAsh5357 replied to TheOneWithBlueEyes's topic in Modder Support
What does your buildscript (build.gradle) look like? -
Please provide the debug.log from the logs folder within the game directory as a gist or pastebin. If debug.log doesn't exist, provide the launcher_logs.txt instead.
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Launching game failed error 1.19.2
ChampionAsh5357 replied to Harvey Titmus's topic in Support & Bug Reports
Could you please provide the entire log report in a gist or pastebin? -
New server crash, Help please.
ChampionAsh5357 replied to David Spary's topic in Support & Bug Reports
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS). -
Terralith disable cave generation, Minecraft forge 1.18.2
ChampionAsh5357 replied to Ale2105's topic in Support & Bug Reports
The same way you create any other datapack. In this case, find the json that adds the cave system to the dimension/biome and overwrite the file, removing the lines that add it. -
Skip the ads after waiting 5ish seconds.
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The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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I'm locking this post but keeping it public as evidence for other moderators.
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The same way you would get any other argument. Since you want it for specifically criteria triggers, you'll most likely need to create your own static wrapper around ResourceLocationArgument#getId. See the static methods in the argument class.
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Use ServerPlayer#sendSystemMessage.
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I would take a look at the recipebook test mod: https://github.com/MinecraftForge/MinecraftForge/tree/1.19.x/src/test/java/net/minecraftforge/debug/recipe/recipebook
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How run "while" in a code? // How run code every tick?
ChampionAsh5357 replied to gnomuk's topic in Modder Support
Use the ServerTickEvent on the forge event bus in one of the available phases. -
What does the texture look like in game?
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Forge Modloader installation failed
ChampionAsh5357 replied to VytoxFreecs's topic in Support & Bug Reports
In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts' 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread. -
Terralith disable cave generation, Minecraft forge 1.18.2
ChampionAsh5357 replied to Ale2105's topic in Support & Bug Reports
Just create your own datapack that replaces the cave system and add it to your world on startup. -
Since the logs don't give an indication of the erroring mod, I would suggest splitting the mods into batches and testing them, splitting the erroring batch smaller and smaller until you find the mod in question. Though, I do suggest you check you only have 1.18 mods in your modpack because one of them seems like it's for 1.16.5.
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my server are crashing how can i solve?
ChampionAsh5357 replied to CopyGamer's topic in Support & Bug Reports
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS). -
Create above & Beyond Server Stalled/crashing
ChampionAsh5357 replied to JeffSpaggers's topic in Support & Bug Reports
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS). -
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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A container is simply a list which holds items. A menu is analogous to a view in SQL which essentially represents the data on the server and syncs it to the client. A screen is the user interface which allows you to see what is currently being displayed in the menu. None. You do not reference the screen class from the entity whatsoever. You can send data from the entity to the screen via a packet (or if its already synced, by passing in the entity directly), and write data by using a packet back to the server. The screen will need to know the entity id for this to work. MenuScreens#register attaches a MenuType to a method which constructs a new instance of a screen. If you are using a menu, then the client side will construct the screen using the menu type sent from the server by looking it up in the registered map. If your screen does not have a menu, you wouldn't be touching this method and only open the screen directly on the client. They have their own packet because that's what Mojang did. You can accomplish the same using IContainerFactory and sending the entity id using the friendlybytebuf, so you can register the menutype without issue. IContainerFactory as mentioned above. For storing extraneous data or sending complex data through a packet.