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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Please provide the debug.log from the logs folder within the game directory as a gist or pastebin. If debug.log doesn't exist, provide the launcher_logs.txt instead.
  2. Could you please provide the entire log report in a gist or pastebin?
  3. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  4. The same way you create any other datapack. In this case, find the json that adds the cave system to the dimension/biome and overwrite the file, removing the lines that add it.
  5. Skip the ads after waiting 5ish seconds.
  6. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  7. I'm locking this post but keeping it public as evidence for other moderators.
  8. The same way you would get any other argument. Since you want it for specifically criteria triggers, you'll most likely need to create your own static wrapper around ResourceLocationArgument#getId. See the static methods in the argument class.
  9. I would take a look at the recipebook test mod: https://github.com/MinecraftForge/MinecraftForge/tree/1.19.x/src/test/java/net/minecraftforge/debug/recipe/recipebook
  10. It seems like your buildscript setup is incorrect. It's trying to find the built classes and resources in the parent directory of your environment. My opinion is to rerun the runs generator and then executing the client config from there.
  11. Use the ServerTickEvent on the forge event bus in one of the available phases.
  12. What does the texture look like in game?
  13. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts' 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  14. Just create your own datapack that replaces the cave system and add it to your world on startup.
  15. Since the logs don't give an indication of the erroring mod, I would suggest splitting the mods into batches and testing them, splitting the erroring batch smaller and smaller until you find the mod in question. Though, I do suggest you check you only have 1.18 mods in your modpack because one of them seems like it's for 1.16.5.
  16. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  17. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  18. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  19. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  20. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  21. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  22. A container is simply a list which holds items. A menu is analogous to a view in SQL which essentially represents the data on the server and syncs it to the client. A screen is the user interface which allows you to see what is currently being displayed in the menu. None. You do not reference the screen class from the entity whatsoever. You can send data from the entity to the screen via a packet (or if its already synced, by passing in the entity directly), and write data by using a packet back to the server. The screen will need to know the entity id for this to work. MenuScreens#register attaches a MenuType to a method which constructs a new instance of a screen. If you are using a menu, then the client side will construct the screen using the menu type sent from the server by looking it up in the registered map. If your screen does not have a menu, you wouldn't be touching this method and only open the screen directly on the client. They have their own packet because that's what Mojang did. You can accomplish the same using IContainerFactory and sending the entity id using the friendlybytebuf, so you can register the menutype without issue. IContainerFactory as mentioned above. For storing extraneous data or sending complex data through a packet.
  23. My best guess is that there is some KubeJS mod/extension that is causing the issue. My recommendation is to just to remove mods in batches and see whether the game is still erroring and repeat until you find the mod(s) in question.
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