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Posts
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Everything posted by MrBendelScrolls
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Java binary not responding
MrBendelScrolls replied to Tweakedout0213's topic in Support & Bug Reports
Memory: 215307840 bytes (205 MB) / 769130496 bytes (733 MB) up to 2863661056 bytes (2731 MB) From my experience, 3GB is not enough to play SkyFactory. -
Forge causes name to be changed to "Red_Master"
MrBendelScrolls replied to Debatra's topic in Support & Bug Reports
Forge can't just change your name. What crappy cracked launcher are you using? How did you install forge? -
Problem with item render (minecraft 1.12)
MrBendelScrolls replied to SemperAnte's topic in Modder Support
This is not how you register models. Read docs first. Models should be registered from a ModelRegistryEvent. Also, all assets must be lowercase. -
Which version should I upgrade my 1.7.10 mod to?
MrBendelScrolls replied to Rikka0_0's topic in Modder Support
Update to 1.12. If the mod is large, by the time you do it, most likely the majority of 1.8+ players will be on 1.12. -
MC 1.11.2 Block Texture Not Showing
MrBendelScrolls replied to WolfGang135's topic in Modder Support
1) Wrong forum. 2) DON'T POST RAW CODE!!! USE TAGS! 3) Show your code. Upload important classes on gist or the whole project on github (you can just upload, but if you learn git (not the same thing as github), it'll help managing your projects a lot). 4) tm:test ore? There must be no spaces or uppercase characters in the name. -
Stop placing brackets everywhere. Remove them. Also, most likely you've disabled file extensions in Windows, so if the file is already jar type, don't name it *something*.jar, just *something*. java -Djava.net.preferIPv4Stack=true -jar Forge.jar
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Post crash report via pastebin. Not sure about "Show more details" button, post that too.
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Because don't use cracked ones. No cookies for you. Reinstall minecraft from scratch.
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Also, please don't just blindly follow the tutorials and don't copypaste. There are tons of threads on this forum from people who don't understand their copypasted code and asking stupid questions. The goal is to understand how things work and then write your own code.
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Try changing shebang to #!/bin/bash Also, if you're using linux, why are you editing in n++?
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1.10.2(SOLVED)help with language issues on my item
MrBendelScrolls replied to TheRPGAdventurer's topic in Modder Support
I feel like you copypasted too much of crappy tutorials ._. This code is terrible. I don't see you registering your shears... Wrong class paste? -
Can't install forge or mods?
MrBendelScrolls replied to AlternativeEarth's topic in Support & Bug Reports
What exactly is wrong? Launcher doesn't launch? -
- Please help everything is wrong. - Okay, sure. What exactly is wrong? - ... *disappeared* Really, guys, please stop.
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I didn't find where to post site problems, so I'm here. I cannot connect to the site via https (certificate is there, right? probably...). Screenshot attached, details here. On http, there's a big security warning, too. Details page attached, couldn't screenshot the warning.
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[1.12] What changed with the Model Loader?
MrBendelScrolls replied to GooberGunter's topic in Modder Support
Also, again... MY COMPLAINS ABOUT THE CODE! Feel free to call me a bad person with all of the synonyms. This is unnecessary to use fori loop and list.get(i). This code is very hard to read. Simplier and cleaner is to use foreach. Example: for (Block block : blocklist) { event.getRegistry().register(block); } -
[1.12] What changed with the Model Loader?
MrBendelScrolls replied to GooberGunter's topic in Modder Support
new ModelResourceLocation(new ResourceLocation(Reference.MOD_ID, blocklist.get(i).getUnlocalizedName().substring(5)), "inventory") Should be new ModelResourceLocation(blocklist.get(i).getRegistryName(), "inventory") Please do not follow old crappy tutorials. -
Open source files... and... read, I think.
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A little complains about the code. 1. You don't do whitespaces (or whatever english calls it) after annotations. 2. Unnecessary fori loop, it'd better be foreach. Now it looks something like this: @SubscribeEvent public static void registerItem(final RegistryEvent.Register<Item> event) { final IForgeRegistry<Item> regi = event.getRegistry(); for(Item item : itemList) { regi.register(item); item.setCreativeTab(items); //Sets the creative tab Utils.getLogger().info("Registered Item: " + item.getUnlocalizedName().substring(5)); } } 3. Not sure why to store registry in `regi`, is this too hard to just `event.getRegistry().register()`? Simplier and cleaner.
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Are you using the official launcher? I've heard similar problems from PIRATES!!! before.
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[1.12][SOLVED] NullpointerExeption when registering blocks
MrBendelScrolls replied to inifire201's topic in Modder Support
But why not? What's the difference? -
ForgeGradle and IntelliJ Idea - how to debug?
MrBendelScrolls replied to rinart73's topic in Modder Support
For me, IDEA's debug works just fine. Are you sure that your code executes? What is your client run configuration? -
But only since build 1.12-14.21.0.2348, this commit.
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I think, my version is simplier to maintain and understand. Common RegistryHandler.java Client RegistryHandler.java Those are only classes that register items and models. I personally store everything in ModItems class (HashMaps as a test) and then taking them into register methods with for loops. Feel free to change everything. UPD. I might've missed @SideOnly annotation on the client class. I was told why it's needed here. I'm not sure if forge actually excludes this class from server jar just because of side param in @EventBusSubscriber (feel like not).
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Neither inside IDE, nor outside. Never.
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@Draco18s @Jacky2611 @Animefan8888 @Jay Avery Thanks to all of you for the useful information. I've searched for a while, and now I know more about @SideOnly and how forge operates with classes. Gotta run fix my things! However, no matter how hard I tried, I couldn't make it crash a single time