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Everything posted by DaemonUmbra
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Are you opped on the server? If not then that is likely to be spawn protection preventing you from building or breaking blocks too close to spawn.
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Can i get a fresh log?
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Problematic code #1: (this includes the ModelRegistry)
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[Solved] [1.12.2] My mod doesn't work at all after exporting it.
DaemonUmbra replied to SeanOMik's topic in Modder Support
sourceSets { main { java {srcDirs = ["$projectDir/common"]} resources {srcDirs = ["$projectDir/resources"]} } } should be sourceSets { main { java {srcDirs = ["$projectDir/src/main/java"]} resources {srcDirs = ["$projectDir/src/main/resources"]} } } Gradle seemed to cache this when I corrected it, built, then removed the sourceSets group entirely, and I believe this is the default if not overridden as you did. -
'decompWorkspace' not found in root project
DaemonUmbra replied to thetwistytie's topic in ForgeGradle
What are you trying to run decompworkspace for, what are you trying to do? -
It starts it but it doesn't mean it's launched with the correct options, create a file called launch.bat and put this in it: java -jar forge.jar -Xmx3G -Xms3G pause Note that you will need to replace forge.jar with the name of the forge universal jar. Double click the launch.bat and it will start the server with more RAM, which might make things a bit clearer.
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Are you starting your server through the command line or are you just double clicking it?
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Where are you getting your mods?
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NEI is almost entirely clientside, it shows you the items that your client can use, not necessarily what's on the server. What server jar are you launching, the forge one or the minecraft_server.1.12.2.jar? Edit: I'm stupid and forgot there are no forge info messages in latest.log
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That log is from a server that is trying to start up when another server(Or another program) is already running using the same port. From the sound of it you have a vanilla server running when your forge server tries to start, so you are joining the vanilla server thinking it's the forge server. Edit: It actually looks like you're starting a vanilla server rather than a forge one anyway
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If you mean the func_##### stuff, that's an obfuscated name from Minecraft itself, it gets changed into a more human-readable name by Forge during development environment setup, provided there is a mapping for it, it gets turned back into the obfuscated name when the mod is compiled so that it correctly references the function in Minecraft's jar file during runtime. Other than that I'm not quite clear on what you're asking. Edit: If you're seeing it in a mod's source (i.e. on GitHub) it means that mod was developed with a version of Forge that did not have a "mapping" to a more readable name for that function.
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Extension for language file inside Resource Pack
DaemonUmbra replied to DTaylorMedia's topic in Texture Packs
For anyone else finding this through google, it's mentioned in williewillus' 1.13 update primer which also has a link to another modder's lang-to-json conversion utility. -
I just tweeted him about it, his site has the wrong version listed as latest, you want 4.1.3 from the "Old Versions" dropdown.
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MrCrayfish's furniture mod is broken, trying to access client-only code on a server... in what appears to be a side-check? Edit: This was fixed already! In this commit. Where are you getting the mod?
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That minecraft server jar is way too small, if that is the one being provided by forge's installer then something is going wrong with the download. Try getting the server from Mojang's official site and replace yours with that one Note: Link will start the download from Mojang's servers and you will need to rename it to match what forge is expecting.
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Is this on your own computer or are you using a hosting company? Are both the minecraft and forge jar files in the same folder?
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You are not modifying your minecraft server jar in any way, correct?
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Just looked a few posts back, try putting the server in a place on your computer that doesn't have accent marks in the path. Maybe rename "Área de Trabalho" to "Area de Trabalho" Nevermind, I assumed this was an issue when I had forgotten one other thing in my test.
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Hold on a sec, just to verify are we running a server or a client? OCT's instructions are for a client, not a server.
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You're not renaming the minecraft server jar are you?
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Well you're not far from it, see the "files" button at the top of the forums? That's it.