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Everything posted by Cadiboo
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Because it’s 3+ years old, it’s been outdated for 4 versions, it’s not receiving updates/patches and people just don’t know how to fix problems for it anymore. What’s so special about 1.8.9 anyway? I can slightly understand staying in 1.7 because of 1.8s massive changes to absolutely everything, but nothing changed even slightly irreparably in 1.8.9->1.9
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1.12.2 Game Crash/Forge 2765 (Stack Overflow)
Cadiboo replied to Endmateria's topic in Support & Bug Reports
Please post your entire debug log as described in my signature. Please use GitHub gist -
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1) Don’t do this, use the latest version 2) DONT DO THIS USE THE LATEST VERSION 3) If your still thinking of doing this, don’t. Use the latest version 4) Find something else to do 5) Download the Forge 1.6.4 “src” file from the forge files website and follow the instructions in the readme. Please not that you will receive no support for any problems you have attempting to do this.
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Post your new logs please, are you sure your drawing your texture with the correct size at the correct coordinates?
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[SOLVED | 1.12/1.13] Get color from texture
Cadiboo replied to Brickmotion's topic in Modder Support
this is a bit different, but you could also just have a specific texture in the model that you can retexture. You can retexture your model with Model#retexture(textureName, newTextureResourceLocation). You should really be defining everything in JSON so that Data Packs and Resource Packs can modify stuff. -
[SOLVED]How to draw custom durable bar to item?
Cadiboo replied to tt36999's topic in Modder Support
Please post your solution, edit your original post in this topic & in the edit menu add “[SOLVED]” to the title -
[1.12] Player control riding custom entity
Cadiboo replied to Spaceboy Ross's topic in Modder Support
Double post -
[1.12] Player control riding custom entity
Cadiboo replied to Spaceboy Ross's topic in Modder Support
Are you using version control? -
Double post
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Is it ever created? Use the debugger
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[Solved] Get String Representation of IProperty Value
Cadiboo replied to IdrisQe's topic in Modder Support
Also what if two players break different blocks at the same time? >BreakspeedEvent1 >BreakspeedEvent2 >HarvestEvent1 >HarvestEvent2 -
What are you trying to achieve? What have you tried? What is going wrong?
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Why RenderTick & not RenderWorldLast? he's rendering blocks into the world, I thought it would be better to run it along with the other world rendering
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You should be able to subscribe to the RenderWorldLast event translate (and scale?) to world coordinates & then just call BlockRenderDispatcher#renderBlock. Don't forget to translate (and scale?) back to 0, 0, 0! Take a look at https://github.com/Cadiboo/WIPTechAlpha/blob/c179d852e43f08d6e9f34db62bd2a59c36475e6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L509-L579 but don't just do what I did. I directly drew the cube with buffer Builder. you should use BlockRenderDispatcher#renderBlock
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I was putting my variables in in the wrong order... The correct order is lightmap(skyLight, blockLight). I still don't know how to get the proper variables though, currently I'm doing this which is very inefficient Heres my final code. https://github.com/Cadiboo/MinecraftForge/blob/4d26e2a8b4edb41d572504b40b411f1ff6b7591f/src/test/java/net/minecraftforge/debug/client/rendering/RebuildChunkBlocksEventTest.java I'm going to work on understanding & optimising it now because I basically just copy-pasted the old code & only changed what I had to to make it work. Screenshots:
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I've got everything working perfectly except for the lightmap, I don't know how to get those variables or do smooth/flat rendering with them. Any suggestions would be appreciated! As you can see in both images the lighting is the same for every block.
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You might not actually need to render everything yourself, if there’s a playerRenderEvent.Pre you could probably just enable blend & do a blend function. Then disable blend again once everything is done rendering
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They also don’t make logical sense & are an anti pattern proxies are places for dedicated code. So your common proxy holds code that is only run everywhere? ?
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[1.12.2] Anyone have a leaner/smarter way to reuse extend CategoryEntry?
Cadiboo replied to EM3R50N's topic in Modder Support
Make a util method in another class and pass in your arguments. Also unless your actually talking about a cat, you might want to make the name of the variable myCat less ambiguous- 1 reply
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[1.12] Player control riding custom entity
Cadiboo replied to Spaceboy Ross's topic in Modder Support
I think entity has the method move(x,y,z, MoverType) https://github.com/Cadiboo/WIPTechAlpha/blob/c179d852e43f08d6e9f34db62bd2a59c36475e6b/src/main/java/cadiboo/wiptech/entity/item/EntityPortableGenerator.java#L85 -
I realise, You said that So I said BlockBench is a JSON model creator that is very easy to use and can do quite a lot. If you're sticking with OBJ/FBX then do what VoidWalker said. My bad, sorry
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Heres my PR if anyone's interested https://github.com/MinecraftForge/MinecraftForge/pull/5166 And here's my repository where I will be implementing MarchingCubes https://github.com/Cadiboo/MinecraftForge/tree/RenderHooksMarchingCubes Here are a couple screenshots of whats possible with my hooks (there are more on the PR)
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I've loaded my own (JSON) models and used them for an entity (with position & motion based animation) here If your adding (JSON) models without a block or item attached to them it's my experience that you need to add their textures to the texture atlas