
Everything posted by Cadiboo
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Items Texture issue
then post the new log
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Items Texture issue
- [1.12.2] Simplest way to render a moving object?
Just make a basic entity that extends Minecraft rideable & register it & get it to work, then go into rendering- [1.12.2] Simplest way to render a moving object?
What????? Forgive the question marks I don’t understand what your saying. your options are. 1) block - can’t move, occupies physical space in the world 2) item - can’t move, doesn’t occupy space in the world 3) rendering into the GUI - even worse than item 4) entity - movable, rideable, large control over rendering, occupies space in the world- How make custom furnace?
Proabably, look at some open source mods. Tinkers construct, Mekanism come to mind. Minecraft By Example is a great resource too- My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
Use your IDE to look for it, it’s probably under net.minecraft.block- Simulating keyboard- Moving player while keeping rotationYaw
Have a look at any blocks you can think of that move the player. Flowing Water? Piston- My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
You could make blocks that extend frosted ice and just set their blockstates to point to the vanilla block models (cobble, obsidian)- My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
Telling the block that it should update. This does nothing for normal blocks, however for the Frosted ice it probably (I assume) will trigger a possible melt- [1.12.2] Simplest way to render a moving object?
Your train is a block?- Algorithm for changing textures based on position
Have a look at MBE05 in Minecraft by example, I think it’s exactly what you want- My custom Frost Walker Enchantment doesn't recover the block after some time [solved]
I believe vanilla turns back blocks by not placing actual ice, but placing special ice that turns back by itself.- [1.12.2] Simplest way to render a moving object?
Are you trying to render an entity or are you rendering the train into at GUI or straight into the HUD?- [1.12.2] Problems with ToolAxe Class
Pass different values into ththe constructor?- IFuelHandler deprecated??
Disregard that we have. wtf are you doing???? just override the getBurnTime method in each item class and return a different value! I’m going to properly read this thread now, sorry for anything I’ve misinterpreted/misread so far- IFuelHandler deprecated??
Have we given him an alternative?- IFuelHandler deprecated??
Make a github, the formatting is unreadable here. Consider also using an autoformatter.- Some Ghost-Block-Rendering Related Questions [1.12.2]
I’m not sure, I’ve only used it with solid models. Use the OpenGL cheat sheet and the blend testing page, also the way Minecraft renders water will 100% fuck up your rendering, not sure why but water doesn’t play nice with transparency/blending- Weird visual error. Can't figure out cause. Help?
Yeah, can you post 1) list of installed mods 2) debug.log (read my signature if your unsure where to find this) 3) computer specs 4) java runtime arguments 3&4 aren’t necessary, but they might help.- [1.12.2] Two Questions about Crafting Recipes
Are you using an IDE (Eclipse or IntelliJ)? If so install a JSON parsing extension, it will help a lot. If you aren’t using an IDE 1) start using one 2) until you do, pass your JSON through a JSON parser like http://jsonparseronline.com/ or https://jsonformatter.org/json-parser- [1.12.2] Two Questions about Crafting Recipes
You forgot the comma after Minecraft:dye- ContainerGUI (That is also a type of crafting table) glitching
This stuff got really painful for me (I was however trying to save the items to another inventory) hope my code helps you https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/inventory/ContainerAssemblyTable.java- [1.12.2] Two Questions about Crafting Recipes
I can’t help if u don’t show your new code.- Issue With ModelLoader Code
Learn another OOP(Object Oriented Programming) Language first, I suggest you learn python - it was made to help non-programmers interact with their computer at a deeper level and is an amazingly powerful language - then move on to JavaScript - it is very accepting of bad code & it doesn’t have any concept of variable types - and then move on to Java. Java is a language for people who already have large amounts of experience in OOP, it was invented to address the shortfalls of another language C (and C++ and C#) and it was expected that people using java would most likely have come from a background of writing code in C. C is a very low level and non-beginner friendly language and java is extremely similar. Minecraft and Forge also have their own constraints that they put on modders, sometimes it’s like having to learn a whole other language ?. Start small and before you know it you’ll be writing your own mod. if you’ve decided to go straight for java & modding, at least watch some videos or read some articles about Java. Not writing code in java just about the language. Then have a look at some Java 101 tutorials to understand the basic concepts and you’ll be ready attack modding with your shaky understanding. TL;DR Do your homework - read up on Java and Object Oriented Programming- Weird visual error. Can't figure out cause. Help?
Looks like a bad shader, direct OpenGL access, a coremod or an extra popMatrix() somewhere. Or any combination of them. As @jabelar said, go through your logs - [1.12.2] Simplest way to render a moving object?
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