
Everything posted by Cadiboo
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Invalid Mods
OptiFine isn’t compatible with Forge on 1.13.2 yet. This isn’t a problem with Forge
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1.14.2 lastest forge crashes
Problem with mods.waterstrainer They’ve apparently managed to mess up their use of the unbreakable new config system somehow.
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[1.12.2] Adding Resources at runtime
You’re able to go around the JSON system and directly baked models etc. but the entire point of the JSON system is to make everything accessible to and modifiable by end-users. I think that your users make the jsons themselves would be the best choice.
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Forge 1.12.2 | Mod Error
Also post the list of mods that you have installed (this error can be caused by a very badly made coremod)
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Help opening Container to Player
after doing an instanceof check I hope
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Multiple Fluids wont render.
You’re using it as your modid though... so it is your modid. Everything in programming is “your choice”, you can do literally whatever you want.
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[1.12.2] Adding Resources at runtime
What do you want to use these resources for? Its completely possible to autogenerate your resources using gradle it in your development workspace, but you would never want to do it in production
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[1.14.2] Registering TileEntites
Place a breakpoint in the writeInternal method and check variables. Also make sure that BetterStorageTileEntityTypes.LOCKER is getting properly filled with @ObjectHolder
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[1.14.3] Using anvil as a sort of "crafting" bench
Anything is possible. I did something like this by making placeable ingots and a hammer that did stuff to them when they were broken on top of an anvil
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[1.14.2] Registering TileEntites
Also post your code. Heres an example of registration that works perfectly https://github.com/Cadiboo/Example-Mod/blob/d828cd29685f7732cac6a2a8cd0f5cbfee5d6e88/src/main/java/io/github/cadiboo/examplemod/ModEventSubscriber.java#L106-L118
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[1.12.2] Armor texture from 64x32 to 64x64
Thats a java model, not a renderer.
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[1.12.2][solved] entity arrow texture issues
No. That is the registry name of the entry. You need to bind a Renderer for your entity if you want it to be rendered. The rendering lookup is class based, so because your entity extends EntityArrow, the normal arrow renderer is rendering your entity. Example registering entity renderer https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358#file-clienteventsubscriber-java-L69
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(Solved) [1.14.2] Adding Biomes
@Krevik
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SOLVED 1.14.2 Advancements Missing Because of Recipes
Post your mod as a working GitHub repository
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Need help with setting up Forge in new launcher
It means you’re trying to run a mod that was made for 1.7.10 on 1.12.2. This will never work. The mod should tell you that this will never work, but developers are lazy and don’t put the single line of code in to make this feature work. You fix it by removing the mod. To help you find out what mods you have and which ones are causing the error we need to know which ones you have installed
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1.12.2 Forge doesn't work
How are you opening the command line? How are you going into your folder in the command line? How are you entering your server launch command into the command line? What is the exact error that it is giving? Please post a screenshot of the whole command line window with the error you’re getting.
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[1.12.2] Mod not running after build
How are you building the mod? What is the error when you try and launch the game (post the whole log)
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[1.13.2] Events not firing
Look at the code that creates event subscribers. There is nothing at all that deals with unsubscribing stuff with a resource location field.
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[1.12.2] How to name items?
It’s a mappings change, nothing to do with the Forge version.
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Forge 1.14.2 not showing up in Launcher
https://www.minecraft.net/en-us/download/
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[1.14.2]Attempting to open realms instantaneously crashes client
I believe this is a vanilla issue caused by forges deobfuscation.
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Forge 1.14.2 not showing up in Launcher
You should use the new launcher. You’ll want to choose the forge 1.14.2 version for a new/existing profile and then play that profile.
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1.14.2 installer installs 1.12.2 instead
Please make your own thread and post the complete log (not just a snippet) on the new thread
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[1.13.2] Mod configuration using ForgeConfigSpec
It’s not implemented yet because cpw has much larger priorities and not much free time. Massive amounts of the config GUI code need to be rewritten
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[1.12.2] OptiFine causes crash when rendering .obj in TESR
This isn’t a Forge problem. Go to the OptiFine issues https://github.com/sp614x/optifine/issues
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