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Cadiboo

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Everything posted by Cadiboo

  1. You call setMaxTransfer(0) in deserialise. Also, what is the use of ForgeWrapper?
  2. Why do you need the entity in the first place?
  3. No. Use constructor references Don’t store this in a static field unless it changes No. Use Minecraft’s texture manager You’ve got to do the rest of the rendering.
  4. Pos your server log and your friends client log.
  5. Do NOT use runClient, use your run configs. Make sure that you’ve updated your mods.toml to Mc 1.14.2 and forge 26
  6. I think that this is a Quark<->OptiFine incompatibility. Unfortunately whatever coremod is patching tons of classes & fails doesn’t include its name in its logging, so I’m not 100% sure that it’s Quark.
  7. This is unrelated, but do NOT create a new entity each frame.
  8. That log doesn’t show a crash. I somehow missed that you were using twitch. Twitch doesn’t generate logs by default. Please read your logs
  9. Thats not the entire debug log. Remove the machine?
  10. The ones to pass into Entity#addVelocity. Look at ArrowEntity#shoot for vanilla's code
  11. Post your mods.toml file. You've probably forgotten to change "1.13.2" to "1.14.2" and update your forge version from "25" to "26"
  12. Use trigonometry to find the xyz values
  13. Why not switch to 1.14.2?
  14. Minecraft is a client only class.
  15. Permission checks must be done server side. The player event is called right before Minecraft#player is set. You can access the player with Event#getPlayer()
  16. this.textureManager.bindTexture(RES_ITEM_GLINT); simply sets the texture that is going to be used when rendering the next thing. This call just sets the texture to the item glint/enchantment texture.
  17. Why? I’m sure there is but due to how the enchantment texture works, it will probably require some significant effort to do.
  18. Modded projectiles should extend EntityArrow if they want synced movement accuracy. This is due to many class based (instanceof ArrowEntity) checks in vanilla that deal with packets and motion.
  19. @kwpugh Don’t hijack threads, make your own. This is one of the (very) rare cases in which you have the same issue (probably), but it’s a good idea to make your own thread anyway. When you update your mod, be sure to update your mods.toml file. Also, don’t use the runClient task, always use the launch/run configs from within your IDE
  20. I would recommend using the debugger to track down where the value gets reset
  21. You might want to look at how RenderItem#renderEffect works
  22. You can’t delete posts on these forums
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