
Everything posted by Cadiboo
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Forge Energy TileEntity/Block Receiving energy but not sending it.
You call setMaxTransfer(0) in deserialise. Also, what is the use of ForgeWrapper?
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TESR showing entity moves other TESRs
Why do you need the entity in the first place?
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[1.12.2] Giving an Entity the Enchantment Glint
No. Use constructor references Don’t store this in a static field unless it changes No. Use Minecraft’s texture manager You’ve got to do the rest of the rendering.
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How to find Server Ip
Pos your server log and your friends client log.
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The game crashed whilst exception in server tick loop
Try without inventory tweaks
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runclient 1.14.2 error rendering screen
Do NOT use runClient, use your run configs. Make sure that you’ve updated your mods.toml to Mc 1.14.2 and forge 26
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game keeps crashing while loading
I think that this is a Quark<->OptiFine incompatibility. Unfortunately whatever coremod is patching tons of classes & fails doesn’t include its name in its logging, so I’m not 100% sure that it’s Quark.
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minecraft crashes when trying to startup forge
Buy the game
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TESR showing entity moves other TESRs
This is unrelated, but do NOT create a new entity each frame.
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Minecraft mod packs will not work. Everytime I try minecraft crashes
That log doesn’t show a crash. I somehow missed that you were using twitch. Twitch doesn’t generate logs by default. Please read your logs
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Tps lag coming from a single dimension?
Thats not the entire debug log. Remove the machine?
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[1.12.2] Custom Entity Bounding Box
The ones to pass into Entity#addVelocity. Look at ArrowEntity#shoot for vanilla's code
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Rendering screen error when I run runClient
Post your mods.toml file. You've probably forgotten to change "1.13.2" to "1.14.2" and update your forge version from "25" to "26"
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[1.12.2] Custom Entity Bounding Box
Use trigonometry to find the xyz values
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Sword Events
Why not switch to 1.14.2?
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[1.13.2] Client server join event
Minecraft is a client only class.
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[1.13.2] Client server join event
Permission checks must be done server side. The player event is called right before Minecraft#player is set. You can access the player with Event#getPlayer()
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[1.13.2] Client server join event
- [1.12.2] Giving an Entity the Enchantment Glint
this.textureManager.bindTexture(RES_ITEM_GLINT); simply sets the texture that is going to be used when rendering the next thing. This call just sets the texture to the item glint/enchantment texture.- [1.12.2] Giving an Entity the Enchantment Glint
Why? I’m sure there is but due to how the enchantment texture works, it will probably require some significant effort to do.- [1.12.2] Custom Entity Bounding Box
Modded projectiles should extend EntityArrow if they want synced movement accuracy. This is due to many class based (instanceof ArrowEntity) checks in vanilla that deal with packets and motion.- [1.14.2] :runclient doesnt work
@kwpugh Don’t hijack threads, make your own. This is one of the (very) rare cases in which you have the same issue (probably), but it’s a good idea to make your own thread anyway. When you update your mod, be sure to update your mods.toml file. Also, don’t use the runClient task, always use the launch/run configs from within your IDE- [1.13.2] Spawned entity uses rotationYaw but not rotationPitch
I would recommend using the debugger to track down where the value gets reset- [1.12.2] Giving an Entity the Enchantment Glint
You might want to look at how RenderItem#renderEffect works- (solved) Stairs problem 1.14.2
You can’t delete posts on these forums - [1.12.2] Giving an Entity the Enchantment Glint
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