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Cadiboo

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Everything posted by Cadiboo

  1. Does this override anything? It looks like it should but doesn’t have the @Override annotation
  2. You would likely be copy and pasting and tweaking the existing renderer. You’ll need a good understanding off Java & rendering & modding before doing this though.
  3. Please remember to report this to the mod’s author
  4. I was talking about the GetCollisionBoxesEvent
  5. If the total protection amount goes over 25 you become invincible. Yours comes to 28
  6. Add a collision box to the list (if it intersects with the players AABB) to prevent the player from entering the chunk
  7. I would talk to aternos support
  8. You can set the entities position/motion and also use the GetCollisionBoxes event to return a collision box that prevents the entity from going inside.
  9. I’m not able to reproduce this, please post a video of the issue
  10. You seem to have tons of entities and also have a lot of stuff happening with unspecified block entities. I would suggest removing some entities and block entities.
  11. If you create an exact copy of the boat with an exact copy of the renderer, does this issue still occur?
  12. Then you need to go back and learn basic Java.
  13. I don’t think it’s possible easily in 1.13. You can use the property override system that the bow uses for its textures, but IIRC that’s about it. Draco18s will likely know more about the internals of the item model system and how it works but I’m not sure if they’ve looked into 1.13 yet. You may need to use the dreaded ItemModelMesher if it still exists in 1.13
  14. Yes, you would be able to do this with a simple mod.
  15. AFAIK using ItemColors should work. 1) A common event subscriber on a client-Only class. This won’t work. Event subscribers force load classes (even if they are annotated with sideonly/onlyin) whose value (sides) in the annotation match the current side. 2) CommonProxy. In 2019. Why. 3) A proxy to register stuff. Why. You have event subscribers and registry events. 4) This will crash on the server because of #1 5) Making your item an event subscriber is very likely not what you want
  16. Please post the debug log (read my signature or the EAQ for more info)
  17. Simple base 1.13.2 mod: https://github.com/Cadiboo/Example-Mod
  18. Post your code, you’re rendering too far forward on the z axis
  19. You’ll need to write your own renderer that takes the parts of the textures from 1 file instead of two. As far as I can see, there is no advantage to doing this though.
  20. What are you trying to do, from a player’s perspective?
  21. Please upload it using GitHub Gist or Pastebin. Even the raw file is better than a compressed log.
  22. Remove the “:”. Creepers aren’t called “minecraft::textures/entities/creeper.png”,they’re called “minecraft:creeper”
  23. Tutorials for what specifically? Look at/copy/extend the forge GUI code if you’re going to use the GUI approach. You can also just not save the config if it’s locked (you’re already subscribing to the config change event to save the config)
  24. Assuming that this is about MMD OreSpawn https://minecraft.curseforge.com/projects/mmd-orespawn
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