
Everything posted by Cadiboo
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[1.13.2] Generic item model
Does this override anything? It looks like it should but doesn’t have the @Override annotation
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[1.12.2] Armor texture from 64x32 to 64x64
You would likely be copy and pasting and tweaking the existing renderer. You’ll need a good understanding off Java & rendering & modding before doing this though.
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Server Help - Extreme Lag on FTB Server
Please remember to report this to the mod’s author
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[1.12.2] Keep player from entering certain chunks
I was talking about the GetCollisionBoxesEvent
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Armure qui rend invincible
If the total protection amount goes over 25 you become invincible. Yours comes to 28
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[1.12.2] Keep player from entering certain chunks
Add a collision box to the list (if it intersects with the players AABB) to prevent the player from entering the chunk
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How To Run A Server
I would talk to aternos support
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[1.12.2] Keep player from entering certain chunks
You can set the entities position/motion and also use the GetCollisionBoxes event to return a collision box that prevents the entity from going inside.
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[1.13.2] WorldRenderer Issue
I’m not able to reproduce this, please post a video of the issue
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Server Help - Extreme Lag on FTB Server
You seem to have tons of entities and also have a lot of stuff happening with unspecified block entities. I would suggest removing some entities and block entities.
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Custom Entity Becomes Dark When in Water
If you create an exact copy of the boat with an exact copy of the renderer, does this issue still occur?
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Custom Tnt Not Appearing In Entity Form
Then you need to go back and learn basic Java.
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[1.13.2] Generic item model
I don’t think it’s possible easily in 1.13. You can use the property override system that the bow uses for its textures, but IIRC that’s about it. Draco18s will likely know more about the internals of the item model system and how it works but I’m not sure if they’ve looked into 1.13 yet. You may need to use the dreaded ItemModelMesher if it still exists in 1.13
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1.14 stairs and slabs no longer transparent to light
Yes, you would be able to do this with a simple mod.
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[1.13.2] Generic item model
AFAIK using ItemColors should work. 1) A common event subscriber on a client-Only class. This won’t work. Event subscribers force load classes (even if they are annotated with sideonly/onlyin) whose value (sides) in the annotation match the current side. 2) CommonProxy. In 2019. Why. 3) A proxy to register stuff. Why. You have event subscribers and registry events. 4) This will crash on the server because of #1 5) Making your item an event subscriber is very likely not what you want
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Server Help - Extreme Lag on FTB Server
Please post the debug log (read my signature or the EAQ for more info)
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[1.13.2-25.0.209] Fluid physics, lava texture and tree Weirdness
It’s cut off at the end
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[1.13.2] Blocks and Items not registered in the game.
Simple base 1.13.2 mod: https://github.com/Cadiboo/Example-Mod
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[1.12.2] Draw TextBox over Container
Post your code, you’re rendering too far forward on the z axis
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[1.12.2] Armor texture from 64x32 to 64x64
You’ll need to write your own renderer that takes the parts of the textures from 1 file instead of two. As far as I can see, there is no advantage to doing this though.
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[Solved] [1.12] Server-To-Client Issue
What are you trying to do, from a player’s perspective?
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[1.13.2-25.0.209] Fluid physics, lava texture and tree Weirdness
Please upload it using GitHub Gist or Pastebin. Even the raw file is better than a compressed log.
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[1.12.2] Entity texture not displaying
Remove the “:”. Creepers aren’t called “minecraft::textures/entities/creeper.png”,they’re called “minecraft:creeper”
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[1.12.2] Is it possible to "lock" values in the forge config GUI?
Tutorials for what specifically? Look at/copy/extend the forge GUI code if you’re going to use the GUI approach. You can also just not save the config if it’s locked (you’re already subscribing to the config change event to save the config)
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Orespawn won't start
Assuming that this is about MMD OreSpawn https://minecraft.curseforge.com/projects/mmd-orespawn
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