
Everything posted by Cadiboo
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How likely is 1.14 gonna break 1.13.2 mods?
yep, thanks!
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Theory-crafting: arrow functionality
The bow just spawns the arrows, if you need to add logic in there use the onProjectileNock event and the ProjectileShootEvent (if it exists, I might be thinking of something else)
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Forge 1.13.2 making Minecraft to stop working on Mac
They would be normal files in your server folder
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[1.12.2] Console not working
post your code as a working GitHub repository
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How likely is 1.14 gonna break 1.13.2 mods?
1.14.2 is not nearly as large of an update as 1.12.2->1.13.2 was. Updating most mods from 1.13.2->1.14.x will not be hard at all.
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Gradle and the Jar-in-Jar Setup
Sorry for the necro, but I did it like this. 1 line in my build.gradle https://github.com/Cadiboo/NoCubes/commit/d3dbe3a684ad042806073055e6199fce5e2005f2
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[1.12.2] Editing textures
they exist inside the normal Minecraft jar (found at .minecraft/versions/) inside the assets folder
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[1.13.2] java.lang.RuntimeException: Error computing listener list for net.jodah.typetools.TypeResolver$Unknown
Your log will contain any errors about recipes (or any other errors for that matter)
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[1.12.2] The method setUnlocalizedName(String) is undefined for the type ItemBase
1.13.2 tutorials: https://cadiboo.github.io/tutorials/1.13.2/forge/. If you have specific questions feel free to ask them here
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Mods for mine craft 1.13.2
Or Easily Answered Questions
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My Forge crashes when I try to load minecraft.
Post your entire log as described in my signature and the EAQ
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I want to cancel Mineshafts
It needs to be your own implementation that doesn’t generate anything. So “new DummyMapGen()”
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[1.13.2] Can't create mod for minecraft
You need to run genEclipseRuns to generate the eclipse run config. Eclipse also sometimes just doesn’t work for no reason. You can download IntelliJ from https://www.jetbrains.com/idea/download/ (the Community Edition is free). Here are some 1.13.2 tutorials (aimed at IntelliJ) https://cadiboo.github.io/tutorials/1.13.2/forge/
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No Sound in all forge version for me
Post your log as described in the EAQ and my signature
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[1.12.2] Armor texture from 64x32 to 64x64
That wasn’t directed at you
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[Solved] RenderLayer not rendering on multiplayer
https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358
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[1.12.2] How do I create Blockstates and howto register them
Here’s a simple event subscriber that replicated the automated 1.13 style of model registration for 1.12.2 https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358
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I want to cancel Mineshafts
“x” needs to be your own implementation that doesn’t generate anything
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[1.13.2] WorldRenderer Issue
Pls use the code block tags
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[1.12.2] Raycast shifting 1 Block to center of the world
Extremely, just compare the code in the method that you’re calling to a simple loop
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[1.12.2] Raycast shifting 1 Block to center of the world
Why not just use a loop going down towards zero or a mutable Block pos?
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I want to cancel Mineshafts
If it crashes, post the log. We can’t help you based on “it crashes”
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[1.12.2] Armor texture from 64x32 to 64x64
Please don’t post copypasta code, people will blindly use it without understanding it or learning anything from it
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[1.13.2] Generic item model
https://stackoverflow.com/questions/94361/when-do-you-use-javas-override-annotation-and-why Use it every time you override a method for two benefits. Do it so that you can take advantage of the compiler checking to make sure you actually are overriding a method when you think you are. This way, if you make a common mistake of misspelling a method name or not correctly matching the parameters, you will be warned that you method does not actually override as you think it does. Secondly, it makes your code easier to understand because it is more obvious when methods are overwritten.
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[1.12.2] Custom dependency not loaded.
I have no idea what could cause this, my best idea is to attach a debugger to the running minecraft instance and try and debug what’s causing it to fail
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